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Combined Arms 1.02 - Pre-Release #3 is out!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 19, 2024 4:10 am    Post subject:  Combined Arms 1.02 - Pre-Release #3 is out!
Subject description: All your transports are belong to us.... errr... to Yuri, of course!
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Howdy! Reinforcements have arrived at Combined Arms. Inqubi has recently made Combined Arms 1.02 - Pre-Release #3 available for testing purposes. For those who are not acquainted with it, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the changes and the fun stuff from Combined Arms 1.02 - Pre-Release #3:

Quote:
General Changes

  • Loaded transports are no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando-type passengers provide immunity).
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Radar cost increased to $1800.
  • Static AA defenses no longer auto-targeted in defensive stance.
  • Powered-down defenses have reduced vision.
  • Add minimum distance to airstrike powers to prevent instant damage near the map edge.

Balance & Faction Changes
Allies

  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Reduced Harrier range by 1. Increased damage vs light armor.
  • Reduce the cost of the Prism Cannon upgrade to 750.
  • Show progress bar on target when SEAL is planting C4.
  • The range circle for the radar jamming field is now player colored.

Soviets

  • Reduce Commissar speed buff to +33%.
  • Reduced Sukhoi range by 1.
  • Increased Tesla Track cost from 1250 to 1350. Reduced speed slightly. Reduced damage vs light.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased SAM Site maximum tracking distance.
  • Dogs are now immune to mind control.

GDI

  • Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
  • Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
  • Reduced X-O damage vs light armor. Reduced RoF while Gyro Stabilizers are active.
  • Removed infantry prioritisation from JumpJet Trooper.

Nod

  • Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
  • Reduced Microwave Tank splash damage (removed vs infantry). Reduced speed.
  • Pitbull reworked to apply inaccurate AoE EMP.
  • Increased SAM Site maximum tracking distance.
  • Reduced time taken for Hackers to hack drones.

Scrin

  • Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.
  • Increased Shard Launcher, Shard Walker, Ravager, and Lacerator projectile speed.
  • Increased Shard Launcher & Shard Walker maximum tracking distance.
  • Reduced Storm Column power consumption from 100 to 85.
  • Custom cursor for Mastermind building capture.
  • Darkener can crush infantry.

Fixes & Misc

  • Fixed Recon Drone & Satellite Hack prerequisites.
  • Subterranean Strike tooltip clarification.
  • Sniper cargo pip color to green.
  • Adjusted Hospital locations on Lost in Space map.


If you are curious about Combined Arms, visit the ModDB Profile, and Discord Channel to obtain further information about it. You can download Combined Arms 1.02 - Pre Release #3 Here. And this is all for today! Enjoy Combined Arms and provide your feedback about it so it can get better.


Key Words: #News #PlayTest #OpenRA #CombinedArms 

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