Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Apr 04, 2024 5:36 pm Post subject:
Metal Factions v2.37 is now available!
Subject description: The dangerous AIs now comes from the water!
Are you picking this up? Good! Metal Factions has been recently improved with the release of Metal Factions v2.37. For those unfamiliar with it, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here are the changes and the fun stuff from Metal Factions v2.37:
Quote:
Meta Factions 2.37 Changelog:
New units
GEAR "Hydron": Armored Assault Hydrobot
CLAW "Totem" now has two morph stages, which add turrets with 750 range M laser and 540 range L autocannon
Balance / Mechanics
Fixed issue that caused optional build options to not get set properly for starting commanders
CLAW "Sickle" is now about 10% faster, and the weapon reverted to deal H damage with a higher burst and reduced range
Reduced SPHERE "Stout" collision volume
Fixed GEAR "Caliber" collision volume and armor modifier change when it's closed
Fixed issue with construction towers getting orders auto-canceled when trying to build or reclaim slightly past their radius
Reduced long-range rocket platform costs from 4200m to 3800m
Advanced metal extractors can now morph into Exploiter metal extractors
UI / Visual
Explosions now leave specific scars that match the weapon damage typing
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