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Target Line Problem ?
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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Fri Apr 12, 2024 11:46 am    Post subject:  Target Line Problem ? Reply with quote  Mark this post and the followings unread

How do I remove the target lines in the game ?

I know that in the menu you have the option to show them or not, but even with this option shut off, when playing as Yuri the target lines still show up, and I can't find any code in the rules or art to shut them off or what file I can remove so that they don't show up.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 12, 2024 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread


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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Fri Apr 12, 2024 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I opened RA2MD.ini, and it's set to NO, but the lines are still there only when playing as Yuri.

Do you know if there is a graphic file like a PNG that I can remove so that they don't appear, and where this file is located ?



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Apr 13, 2024 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

If you see too many of these and they aren't moving, then it's likely the units involved in the attack either can't fulfill the AI's script, or there's a pathfinding issue.

Both cases have mitigations, as in you can design the map to be more friendly to the stuck units.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 13, 2024 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Do you know if there is a graphic file like a PNG that I can remove so that they don't appear, and where this file is located ?


As I said before these lines are created by Yuri's Psychic Sensor structure [NAPSIS] and the tag PsychicDetectionRadius=, if you disable/remove that tag the lines will go away.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sat Apr 13, 2024 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not a bug, it's a feature.

It's what makes the Psychic Radar so useful, allowing you to foresee incoming enemy attacks. I wouldn't recommend disabling that, but rather, deal with the problem by fixing pathfinding issues and reducing attacking team sizes.

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