Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

The time now is Fri Jun 14, 2024 5:10 am
All times are UTC + 0
Metal Factions v2.40 has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 05, 2024 2:17 pm    Post subject:  Metal Factions v2.40 has been released!
Subject description: Cleaning the trash makes things fresh!
Reply with quote  Mark this post and the followings unread

Hi everyone! It has been a while since I posted news about the recent releases from Metal Factions.  Today, Metal Factions v2.40 has been published by their crew. During the last weeks, they released 2.38 and 2.39. For those unaware, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here is the changelog from Metal Factions v2.40 and the previous versions that we missed here:

2024/05/04 ------------------ NOTES v2.40 ----------------------

--- Balance / Mechanics

  • Auto-remove unsupported map features to improve compatibility with some maps from the BAR community

--- UI / Visual / Sounds

  • Modified chat message and map marker sounds again

2024/04/28 ------------------ NOTES v2.39 ----------------------

--- Balance / Mechanics

  • Fixed error when issuing #AI COMMORPH commands when the commander is already morphing
  • SPHERE red artillery rockets were made slightly less precise within each burst
  • SPHERE "Stout" AOE increased from 64 to 80
  • Increased cost of units with non-L cannon weapons with the "near-miss-explosion-trigger" ability by 2-4%
  • Reduced cost of relatively tough units, especially slow ground ones, by 1-4%
  • Reduced cost of units with non-tracking and non-laser weapons by 1-3%
  • Increased cost of air units, including fast-flying spheres, by 1-2%
  • Air scout costs manually fixed at 70m
  • Increased after-engagement range boost of lasers vs air units from 80 to 90

--- UI / Visual / Sounds

  • Added distinct sound and visual effects for destruction of rocks/wrecks and tree features
  • Modified chat message and map marker sounds
  • Added matching sound effect for when the victory/defeat panel is displayed

--- AI

  • Unit group tracking ignores units under construction
  • Units regroup towards the beacon position and react faster
  • Fixed issue which caused the AI to build too many power nodes too early and very rarely build comsat stations
  • Added "Raider" and "Navy" strategies
  • Removed "classic" AI modes

2024/04/13 ------------------ NOTES v2.38 ----------------------

--- New units

  • GEAR "Wagon" : L1 Assault/Artillery Vehicle
  • CLAW "Rapier" : L2 Medium Infantry Robot

--- Balance / Mechanics

  • AVEN "Lone Trooper" got M armor and slightly increased speed, HP, damage, and regeneration, but the cost was increased by 70%
  • AVEN "HEMG Trooper" got M armor but got reduced speed and added energy cost to fire and +5% cost
  • AVEN "Racer" and "Skimmer" got slightly increased turn rate
  • Fixed issue that could cause AVEN "Dervish" not to display the movement animations
  • GEAR "Might" got cannon range increased from 1300 to 1450, and cost increased by 11%
  • CLAW "Flail" gets HP increased by about 15% and speed increased by 10% but costs about 15% more
  • SPHERE "Quad" got HP increased to 1250, slightly increased turn rate, and cost increased by 13%
  • Improved behavior of drones following fast-moving units

--- UI / Visual / Sounds

  • Slightly modified some AVEN and CLAW infantry bot 3d models to improve consistency
  • Modified group selection and line-move sounds to be fainter and less "clicky"

--- AI

  • AI beacon marker shows a specific message when used to set the AI start position
  • Setting the AI beacon triggers an acknowledgment message indicating whether the associated behavior is "attack/engage" or "retreat/move"
  • Significantly increased radius around the base where beacons trigger "retreat/move" mode and made the AI cluster the units more
  • Slightly adjusted some strategies and early economy management
  • Roaming commanders are less likely to get stuck patrolling in base forever

If you are curious about Metal Factions, visit the Official Website, Forums, and Discord Channel to obtain further information about it. Download Metal Factions Here. And this is all for today! Enjoy Metal Factions and provide your feedback about it so it can get better.

Key Words: #News #Release #Spring #MetalFactions 


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply

If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.

Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Powered by phpBB © phpBB Group

[ Time: 0.1744s ][ Queries: 11 (0.0102s) ][ Debug on ]