Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue May 07, 2024 4:13 am Post subject:
Zero-K v1.12.5.0 is ready to be played!
Subject description: Include a new guidance for the map searcher that actually find maps!
Hello, ladies and gentlemen! A new version of Zero-K has been posted recently. For those unaware, Zero-K is a free and open-source real-time strategy game that uses the Spring game engine. There is only one faction with 100+ varied units with unique abilities. It has physically simulated units and projectiles, and it allows terrain manipulation in battle. It has a single-player campaign, a challenging, non-cheating AI, multiplayer 1v1 - 16v16, FFA, and coop, and a multiplayer online campaign. Here are the changes and the fun stuff from Zero-K v1.12.5.0:
Quote:
This is a small patch that was released to fix the settings deployment bug. A few other things we were working on made it in, too.
Fixed a recently introduced issue that caused particular settings to be overridden on launch.
Units far from the epicenter of a Shockley impact are now stunned sooner to match the explosion visual. Which units end up stunned is unchanged.
Added a cracked ground impact scar for Quake.
Fixed inverted track stretching for, e.g., Paladin.
Moving a block in a factory production queue no longer re-applies the multiplicative key modifiers.
Fixed the commander selector ending up off the edge of the screen on particular scaling settings when shifting from windowed mode.
Simplified window resolution switching code to try to make it more reliable.
Fixed sun and water settings override being too persistent between maps.
Fixed the sun on Tempest.
Fix thumbnail and minimap images for maps containing unusual characters.
Fixed a bug caused by map searches finding no maps.
Fixed the player name tags widget, which was possibly being assigned incorrectly.
Tweaked the draw order of name tags, health bars, and overhead icons.
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