Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed May 08, 2024 4:22 am Post subject:
Shattered Paradise's latest playtest is 20240427!
Subject description: The rise of Cardinals from the ground! And the end of the floats?
A new playtest version of Shattered Paradise was posted a couple of weeks ago. For those who are not acquainted with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the updates from Shattered Paradise playtest-20240427:
Quote:
Playtest-III-20240427
Bugs Fixed:
Generic:
Low-priority alt selection is bugged and did not work for Engineers and Harvesters
When capturing the opposing faction's war factories, you could not build their MCVs.
Nod:
The Hatred Emitter from Lightbringer could affect air units
When killing Holograms, your units could gain XP
Scrin:
Hover Tank could shoot over walls, which they should not
Visuals and Tooltips:
GDI:
Added new production icon for Amphibious APC
Added new production icon for Mammoth Tank
Nod:
Fixed: Flames on impact have a wrong color palette for Purifying Flames
Mutants:
Rockets on top of the Lynx Tank are bigger now
Sounds:
Generic:
Added a crushing sound to Tree
Added a sound for entering and exiting transports
Mutants:
Fixed: Fiend's impact sound is global
Fixed: Falcon's attack sound is too loud
C.A.B.A.L.:
Fixed: Reclaimer's attack sound is global
Added a new attack sound for Scrin Husk
Gameplay:
Generic:
Veterancy:
Heroic selfhealing speed buffed from 75 to 50
PercentageStep heal from 2% to 3%
Tiberium:
Lifeforms able to heal on Tiberium now heal up faster
Selfheal speed buffed from 100 to 50 ticks
Permanent Selfheal:
Selfheal speed buffed from 100 to 50 ticks and includes assets like Epics
Hospital:
Selfheal speed buffed from 100 to 50 ticks
PercentageStep heal from 1% to 3%
Machineshop:
Selfheal speed buffed from 100 to 50 ticks
Barracks:
Heal radius from 5c0 to 6c0
Selfheal speed buffed from 100 to 50 ticks
PercentageStep heal from 1% to 3%
Engineer:
Vision radius from 5 to 6
HP from 95 to 100
Movement speed from 45 to 60
Vehicles:
Upon hitting 25% of HP (red HP bar), they will now lose 25% of their movement speed
Vision radius of most non-artillery vehicles is from 6 to 8
Artillery class vehicles vision radius from 5 to 6
Epics:
Vision radius from 8 to 10
Aircraft:
Vision radius of most aircraft assets from 9 to 10
Fighter class aircraft vision radius from 10 to 12
Construction Yard:
Selling it will only grant 1 engineer now
Harvester:
Vision radius from 5 to 8
MCV:
Vision radius from 5 to 6
Speed from 60 to 75
Weapons:
RifleWarhead:
Damage vs Defense Armor from 5% to 15%
Damage vs Concrete Armor from 3% to 5%
ArtilleryWarhead:
Damage vs Light Armor from 50% to 75%
Damage vs Concrete Armor from 35% to 50%
Affects units like Juggernauts, Specters, etc.
BombWarhead:
Damage vs Light Armor from 50% to 75%
Damage vs Concrete Armor from 20% to 35%
Affects units like Orca Bombers, Demo Bikes, etc.
AcidWarhead:
Damage vs Concrete Armor from 15% to 35%
Affects Corruptors and Ichor Waste Turrets
Proned Infantry:
Damage dealt from melee weapons from 100% to 70%
Sonic Emitter weapons from 50% to 70%
Bike explosion from 50% to 70%
Mine explosion from 50% to 70%
Abductor weapon from 100% to 70%
Cyborg Commando weapon from 350% to 70%. No typo, by the way. It actually dealt that much damage vs. prone targets
Wasp weapon from 70% to 50%
Stormrider weapon from 70% to 50%
GDI:
Firestorm Generator:
Cost from $1000 to $1500
Build speed from 20 to 30 seconds
Sonic Emitter:
Vision radius from 8 to 10
Medic:
Vision Radius from 5 to 6
Disc Thrower:
Weapon Type changed from ArtilleryWarhead to BombWarhead
Damage vs:
Light Armor from 50% to 75%
Heavy Armor from 35% to 50%
Concrete Armor from 15% to 35%
Jump Jet:
Weapon Type changed from ArtilleryWarhead to BombWarhead
Damage vs:
Building Armor from 80% to 100%
Light Armor from 50% to 75%
Eagle Guard:
Buildtime from 25 to 20 seconds
Cost from $900 to $700
JJ Commando:
Damage vs:
Buildings from 10% to 100%. This weapon does not attack buildings, but it was adjusted for consistency reasons
Defences from 10% to 100%. This weapon does not attack defences, but it was adjusted for consistency reasons
Light Armor damage unchanged (100%)
Heavy Armor from 80% to 100%
Aircraft from 50% to 100%. Can only attack landed aircraft
Concrete Armor from 5% to 35%
Wolverine:
Buildtime from 10 to 15 seconds
Titan:
Build time from 25 to 20 seconds
Amphibious APC:
Buildtime from 15 to 20 seconds
Attackspeed buffed from 40 to 30
Attack range of ground weapon from 5 to 6
Mammoth Tank:
Selfheal, up to 50% speed, buffed from 100 to 50 ticks
Orca Fighter:
Cost from $1500 to $1200
Buildtime from 35 to 30 seconds
Orca Bomber:
Damage vs Light Armor from 80% to 75%
Damage vs Heavy Armor from 60% to 50%
Buildtime from 40 to 45 seconds
Nod:
Obelisk of Light:
Vision radius from 9 to 10
Black Hand Trooper:
Damage from 24 to 25
Hologram Militant speed from 60 to 75
Buildtime from 25 to 20 seconds
Buggy BHT:
Burst from 4 to 5
Burst Delay lowered from 5 to 3
Attack Bike:
Attack speed buff from 70 to 50
Demo Bike:
Damage vs Heavy Armor from 35% to 50%
Damage vs Concrete Armor from 15% to 35%
Build time from 25 to 20 seconds
Specter:
Cost from $1400 to $1200
Buildtime from 35 to 30 seconds
Harpy:
Damage vs Light Armor from 50% to 100%
Cost from $1500 to $1200
Buildtime from 35 to 30 seconds
Banshee:
Cost from $1750 to $1500
Buildtime from 40 to 35 seconds
Paladin Cruiser:
Cost from $2500 to $2000
HP from 450 to 400
Explosive Mixtures have been removed
Added new upgrade: Cardinals Emerge
Takes 45 seconds to research
Costs $1000
Ability:
Calls in 3 Cardinals via Subterranean APCs
Cooldown of 4:00
Costs $1500
Hooked to the Radar
Ability disabled when Radar is destroyed/depowered
Cardinals:
Cardinals consecrate their fellow brethren, which increases their firepower by 30%
Cardinals are only crushable by Epics
Value: $400
Speed: 75
250 HP
They take up one cell on the battlefield
Mutants:
Skirmisher:
Vision radius from 5 to 6
Flak Station:
HP from 400 to 600
Battle Bus:
HP from 250 to 400
Cost from $700 to $900
Tunnel Network:
Now works like a superweapon:
Tunnel Network is revealed on the map. The tunnels themselves are not revealed
Ability has a global cooldown
It no longer costs money to cast
Increased buildup time of tunnels before they can be used. 5-second delay
Cargo size from 15 to 10
Tyrant:
Vision radius from 7 to 6
Damage vs Infantry buffed from 50% to 100%
Buildtime from 20 to 15 seconds
Carnotaurus:
ArmorType changed from Light to Heavy
Ravager:
Spread from 0c090 to 0c200
Ravagers deal splash damage now
Weasaurus Lord:
Melee weapon Spread from 0c090 to 0c256. Ravagers deal splash damage now. Same with Mini Weasaurus
Gargoyle:
Cost from $1500 to $1200
Buildtime from 35 to 30 seconds
Queen:
Cost from $1200 to $1100
Falcon:
Damage vs Light Armor from 50% to 100%
Cost from $2500 to $2000
Tiberium Infusion:
Selfheal speed buffed from 100 to 50 ticks
C.A.B.A.L.:
Eye of C.A.B.A.L.:
HP from 750 to 500
Iron Saviour:
Vision radius from 8 to 6
Cyborg:
Buildtime from 8 to 10 seconds
Gladiator:
Buildtime from 25 to 20 seconds
Abductor:
Buildtime from 30 to 25 seconds
Cyborg Commando:
Vision radius from 8 to 10
Centurion:
Buildtime from 25 to 20 seconds
Drone Hosts:
Self-repair speed buffed from 150 to 50 ticks
Buildtime from 40 to 45 seconds
Minotaurs:
Self-repair speed buffed from 150 to 50 ticks
Buildtime from 45 to 50 seconds
Wasp:
Cost from $1600 to $1400
Buildtime from 40 to 35 seconds
Basilisk:
Cost from $1750 to $2000
Buildtime from 40 to 50 seconds
HP from 450 to 500
Devourers:
Self-repair speed buffed from 150 to 50 ticks
Cost from $2000 to $2500
Buildtime from 45 to 55 seconds
HP from 1500 to 2000
Scrin:
Scrin Host Station:
Speed from 60 to 75
Wormhole Generator
Can now teleport enemy units onto terrain to kill them. Either sink them into water or teleport them onto cliffs
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