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Shattered Paradise's latest playtest is 20240427!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 08, 2024 4:22 am    Post subject:  Shattered Paradise's latest playtest is 20240427!
Subject description: The rise of Cardinals from the ground! And the end of the floats?
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A new playtest version of Shattered Paradise was posted a couple of weeks ago. For those who are not acquainted with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the updates from Shattered Paradise playtest-20240427:

Quote:
Playtest-III-20240427

Bugs Fixed:

  • Generic:

    • Low-priority alt selection is bugged and did not work for Engineers and Harvesters
    • When capturing the opposing faction's war factories, you could not build their MCVs.

  • Nod:

    • The Hatred Emitter from Lightbringer could affect air units
    • When killing Holograms, your units could gain XP

  • Scrin:

    • Hover Tank could shoot over walls, which they should not


Visuals and Tooltips:

  • GDI:

    • Added new production icon for Amphibious APC
    • Added new production icon for Mammoth Tank

  • Nod:

    • Fixed: Flames on impact have a wrong color palette for Purifying Flames

  • Mutants:

    • Rockets on top of the Lynx Tank are bigger now


Sounds:

  • Generic:

    • Added a crushing sound to Tree
    • Added a sound for entering and exiting transports

  • Mutants:

    • Fixed: Fiend's impact sound is global
    • Fixed: Falcon's attack sound is too loud

  • C.A.B.A.L.:

    • Fixed: Reclaimer's attack sound is global
    • Added a new attack sound for Scrin Husk


Gameplay:

  • Generic:

    • Veterancy:

      • Heroic selfhealing speed buffed from 75 to 50
      • PercentageStep heal from 2% to 3%

    • Tiberium:

      • Lifeforms able to heal on Tiberium now heal up faster
      • Selfheal speed buffed from 100 to 50 ticks

    • Permanent Selfheal:

      • Selfheal speed buffed from 100 to 50 ticks and includes assets like Epics

    • Hospital:

      • Selfheal speed buffed from 100 to 50 ticks
      • PercentageStep heal from 1% to 3%

    • Machineshop:

      • Selfheal speed buffed from 100 to 50 ticks

    • Barracks:

      • Heal radius from 5c0 to 6c0
      • Selfheal speed buffed from 100 to 50 ticks
      • PercentageStep heal from 1% to 3%

    • Engineer:

      • Vision radius from 5 to 6
      • HP from 95 to 100
      • Movement speed from 45 to 60

    • Vehicles:

      • Upon hitting 25% of HP (red HP bar), they will now lose 25% of their movement speed
      • Vision radius of most non-artillery vehicles is from 6 to 8
      • Artillery class vehicles vision radius from 5 to 6

    • Epics:

      • Vision radius from 8 to 10

    • Aircraft:

      • Vision radius of most aircraft assets from 9 to 10
      • Fighter class aircraft vision radius from 10 to 12

    • Construction Yard:

      • Selling it will only grant 1 engineer now

    • Harvester:

      • Vision radius from 5 to 8

    • MCV:

      • Vision radius from 5 to 6
      • Speed from 60 to 75

    • Weapons:

      • RifleWarhead:

        • Damage vs Defense Armor from 5% to 15%
        • Damage vs Concrete Armor from 3% to 5%

      • ArtilleryWarhead:

        • Damage vs Light Armor from 50% to 75%
        • Damage vs Concrete Armor from 35% to 50%

          • Affects units like Juggernauts, Specters, etc.

      • BombWarhead:

        • Damage vs Light Armor from 50% to 75%
        • Damage vs Concrete Armor from 20% to 35%

          • Affects units like Orca Bombers, Demo Bikes, etc.

      • AcidWarhead:

        • Damage vs Concrete Armor from 15% to 35%

          • Affects Corruptors and Ichor Waste Turrets

      • Proned Infantry:

        • Damage dealt from melee weapons from 100% to 70%
        • Sonic Emitter weapons from 50% to 70%
        • Bike explosion from 50% to 70%
        • Mine explosion from 50% to 70%
        • Abductor weapon from 100% to 70%
        • Cyborg Commando weapon from 350% to 70%. No typo, by the way. It actually dealt that much damage vs. prone targets
        • Wasp weapon from 70% to 50%
        • Stormrider weapon from 70% to 50%

  • GDI:

    • Firestorm Generator:

      • Cost from $1000 to $1500
      • Build speed from 20 to 30 seconds

    • Sonic Emitter:

      • Vision radius from 8 to 10

    • Medic:

      • Vision Radius from 5 to 6

    • Disc Thrower:

      • Weapon Type changed from ArtilleryWarhead to BombWarhead
      • Damage vs:

        • Light Armor from 50% to 75%
        • Heavy Armor from 35% to 50%
        • Concrete Armor from 15% to 35%

    • Jump Jet:

      • Weapon Type changed from ArtilleryWarhead to BombWarhead
      • Damage vs:

        • Building Armor from 80% to 100%
        • Light Armor from 50% to 75%

    • Eagle Guard:

      • Buildtime from 25 to 20 seconds
      • Cost from $900 to $700

    • JJ Commando:

      • Damage vs:

        • Buildings from 10% to 100%. This weapon does not attack buildings, but it was adjusted for consistency reasons
        • Defences from 10% to 100%. This weapon does not attack defences, but it was adjusted for consistency reasons
        • Light Armor damage unchanged (100%)
        • Heavy Armor from 80% to 100%
        • Aircraft from 50% to 100%. Can only attack landed aircraft
        • Concrete Armor from 5% to 35%

    • Wolverine:

      • Buildtime from 10 to 15 seconds

    • Titan:

      • Build time from 25 to 20 seconds

    • Amphibious APC:

      • Buildtime from 15 to 20 seconds
      • Attackspeed buffed from 40 to 30
      • Attack range of ground weapon from 5 to 6

    • Mammoth Tank:

      • Selfheal, up to 50% speed, buffed from 100 to 50 ticks

    • Orca Fighter:

      • Cost from $1500 to $1200
      • Buildtime from 35 to 30 seconds

    • Orca Bomber:

      • Damage vs Light Armor from 80% to 75%
      • Damage vs Heavy Armor from 60% to 50%
      • Buildtime from 40 to 45 seconds

  • Nod:

    • Obelisk of Light:

      • Vision radius from 9 to 10

    • Black Hand Trooper:

      • Damage from 24 to 25
      • Hologram Militant speed from 60 to 75
      • Buildtime from 25 to 20 seconds

    • Buggy BHT:

      • Burst from 4 to 5
      • Burst Delay lowered from 5 to 3

    • Attack Bike:

      • Attack speed buff from 70 to 50

    • Demo Bike:

      • Damage vs Heavy Armor from 35% to 50%
      • Damage vs Concrete Armor from 15% to 35%
      • Build time from 25 to 20 seconds

    • Specter:

      • Cost from $1400 to $1200
      • Buildtime from 35 to 30 seconds

    • Harpy:

      • Damage vs Light Armor from 50% to 100%
      • Cost from $1500 to $1200
      • Buildtime from 35 to 30 seconds

    • Banshee:

      • Cost from $1750 to $1500
      • Buildtime from 40 to 35 seconds

    • Paladin Cruiser:

      • Cost from $2500 to $2000
      • HP from 450 to 400

    • Explosive Mixtures have been removed
    • Added new upgrade: Cardinals Emerge

      • Takes 45 seconds to research
      • Costs $1000
      • Ability:

        • Calls in 3 Cardinals via Subterranean APCs
        • Cooldown of 4:00
        • Costs $1500
        • Hooked to the Radar
        • Ability disabled when Radar is destroyed/depowered

    • Cardinals:

      • Cardinals consecrate their fellow brethren, which increases their firepower by 30%
      • Cardinals are only crushable by Epics
      • Value: $400
      • Speed: 75
      • 250 HP
      • They take up one cell on the battlefield

  • Mutants:

    • Skirmisher:

      • Vision radius from 5 to 6

    • Flak Station:

      • HP from 400 to 600

    • Battle Bus:

      • HP from 250 to 400
      • Cost from $700 to $900

    • Tunnel Network:

      • Now works like a superweapon:

        • Tunnel Network is revealed on the map. The tunnels themselves are not revealed
        • Ability has a global cooldown
        • It no longer costs money to cast

      • Increased buildup time of tunnels before they can be used. 5-second delay
      • Cargo size from 15 to 10

    • Tyrant:

      • Vision radius from 7 to 6
      • Damage vs Infantry buffed from 50% to 100%
      • Buildtime from 20 to 15 seconds

    • Carnotaurus:

      • ArmorType changed from Light to Heavy

    • Ravager:

      • Spread from 0c090 to 0c200
      • Ravagers deal splash damage now

    • Weasaurus Lord:

      • Melee weapon Spread from 0c090 to 0c256. Ravagers deal splash damage now. Same with Mini Weasaurus

    • Gargoyle:

      • Cost from $1500 to $1200
      • Buildtime from 35 to 30 seconds

    • Queen:

      • Cost from $1200 to $1100

    • Falcon:

      • Damage vs Light Armor from 50% to 100%
      • Cost from $2500 to $2000

    • Tiberium Infusion:

      • Selfheal speed buffed from 100 to 50 ticks

  • C.A.B.A.L.:

    • Eye of C.A.B.A.L.:

      • HP from 750 to 500

    • Iron Saviour:

      • Vision radius from 8 to 6

    • Cyborg:

      • Buildtime from 8 to 10 seconds

    • Gladiator:

      • Buildtime from 25 to 20 seconds

    • Abductor:

      • Buildtime from 30 to 25 seconds

    • Cyborg Commando:

      • Vision radius from 8 to 10

    • Centurion:

      • Buildtime from 25 to 20 seconds

    • Drone Hosts:

      • Self-repair speed buffed from 150 to 50 ticks
      • Buildtime from 40 to 45 seconds

    • Minotaurs:

      • Self-repair speed buffed from 150 to 50 ticks
      • Buildtime from 45 to 50 seconds

    • Wasp:

      • Cost from $1600 to $1400
      • Buildtime from 40 to 35 seconds

    • Basilisk:

      • Cost from $1750 to $2000
      • Buildtime from 40 to 50 seconds
      • HP from 450 to 500

    • Devourers:

      • Self-repair speed buffed from 150 to 50 ticks
      • Cost from $2000 to $2500
      • Buildtime from 45 to 55 seconds
      • HP from 1500 to 2000

  • Scrin:

    • Scrin Host Station:

      • Speed from 60 to 75

    • Wormhole Generator
    • Can now teleport enemy units onto terrain to kill them. Either sink them into water or teleport them onto cliffs

  • Wrath of Creator:

    • Spread from 300 to 512

  • Shield Generator:

    • HP from 400 to 600

  • Pulsar Tower:

    • Vision radius from 8 to 10

  • Razorshark:

    • Vision radius from 5 to 6
    • Damage vs Light Armor from 30% to 40%

  • Colossus:

    • Buildtime from 25 to 20 seconds

  • Hover Tank:

    • Cost from $800 to $900

  • Guardian:

    • Buildtime from 35 to 30 seconds

  • Stormrider:

    • Cost from $750 to $600

  • Destroyer:

    • Vision radius from 7 to 8

  • Assault Carrier:

    • Cost from $3000 to $2500

  • Battle Cruiser:

    • Vision radius from 11 to 12


Maps Changes:

  • Updated the following maps:

    • Industrial Strength





For further information about Shattered Paradise, visit the Forums at PPM, ModDB Profile, and Discord Channel. Download and test Shattered Paradise playtest-20240427. And that's all for now! Have fun and enjoy Shattered Paradise!


Key Words: #News #PlayTest #OpenRA #ShatteredParadise 

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