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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat Jan 11, 2003 9:46 pm    Post subject:  question? Reply with quote  Mark this post and the followings unread

Is final Dawn a firestorm mod?

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Jan 11, 2003 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so, but it should work with firestorm, banshee will give one of his famous answers by tonight. (I think)

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 12, 2003 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

lol

Yea, it's also for firestorm. We are trying to make it work in both, but firestorm users may get more features...

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Jan 13, 2003 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

HELL YEA FIRESTORM IS J00 OWnz0r lol...

naw seriously tho FS is soooo much better than crappy ole ts...lol..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 13, 2003 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

so much better? It only has few new units and a crappy new campaign that sucks deeply... sinncerily... it´s better, but not much...

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PostPosted: Mon Jan 13, 2003 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't found Firestorm in belguim Confused

my edit: I see that in PPM: Final Dawn there will be a SSM launcher...

My question, there will be A missile Sam launcher of napalm ? like Tiberiuim Dawn. Very slow to attack but very efficient on infantery.

And again, there will be a special weapons like an attack of aircraft bomber ? (A-10 attack) ....


Smile

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dougfunie
Grenadier


Joined: 14 Aug 2002

PostPosted: Mon Jan 13, 2003 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eternal2u wrote:
HELL YEA FIRESTORM IS J00 OWnz0r lol...

naw seriously tho FS is soooo much better than crappy ole ts...lol..


The only thing about Firestorm that I couldnt stand was drop pods!! There was just no defense against a drop pod scout, then your screwed.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 14, 2003 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

The SSM launcher is based on the Tiberian Dawn's. So, it will act very similarly to that one.

As for Drop Pods, the light infantry which leaves that are weak, but once spied... orca bombers are the problematic consequence... I think it shouldn't be fired in shroud, but Westwood didnt seems to view things in this way Sad...

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Tue Jan 14, 2003 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thats one of the things that piss me off the most. Your playing a long good game on WOL, and the enemy havent seen your base yet... Then boom! Drop pods are released in the middle of the base and your fucked! And I never really build defense in the middle of my base, but only on the outside.

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dougfunie
Grenadier


Joined: 14 Aug 2002

PostPosted: Tue Jan 14, 2003 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

What ALWAYS ticked me off was maps with one enterance. You brigade that entrance from the start to destroy anything that even attempts to scout you. When 20 Minutes in the game, all the sudden these drop pods drop off in the BACK of your base where the tiberium field is. Well, most maps have blue tiberium so if you shoot the guys, you blow out the whole field, but if you dont, they end up running into your base after they've scouted up and down and everywhere they can in the tiberium. Of course you dont bother putting defense up back there because your so busy putting up sams and other stuff to stop people from rally scouting you. There is just no way to stop drop pod scouts; which is why ALL my maps do not allow you to build them.

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Sapp726
Grenadier


Joined: 16 Aug 2002

PostPosted: Tue Jan 14, 2003 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol...am i the one person that knew doug does this? i always remembered that bout dougs maps. he took out drop pods lol Smile
but i totally agree with that, i dont like drop pods, the only thing i like them for is defense, u just keep shooting them in your own base so eventually if u need emp, ull have a bunch of infantry to take on the units

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PostPosted: Tue Jan 14, 2003 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, me too, i don't like the rush bomber, a friend attack my base with more than twenty orca bomber ! it's disgusting ...

If you are gdi you have a little chance (luck) to active the firestorm defense outside your base but if you are nod ... the missile Sam will be not useful... Mad

I don't like some games where the ennemis protect his base with a lot of artillery ...

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dougfunie
Grenadier


Joined: 14 Aug 2002

PostPosted: Tue Jan 14, 2003 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I'm all about fairness in my maps and IMO the drop pods give GDI an unbelieveable advantage as there is simply no counter for them. The few times I've added mod units to a map, I've always given the other side a defense for them as well as something else to attack back with but also have a defense against those.

lol, I remember on some maps how I made it so aircraft and subterranean units could not map terrain at all. Most people hated those maps as they couldnt cheat with their rally scout Very Happy

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Sapp726
Grenadier


Joined: 16 Aug 2002

PostPosted: Tue Jan 14, 2003 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jan 16, 2003 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

about fs, you can buy it for a buck on ebay, but why waste your $$$?

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Thu Jan 16, 2003 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

1st of all its not $1, second, its not a waste of money! I remember back in the day I traded some guy on the net Tiberian Sun and Firestorm for my Game Boy Color on the internet. I think it was a fair trade, but this was when Tiberian Sun and Firestorm were exspensive. Very Happy

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jan 16, 2003 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i saw it for a buck with a day left in auction last time i checked.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Fri Jan 17, 2003 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Well theirs a 110% chance that it was a (No Reserve Met) item. Which means that if the item doesnt go high enough in money for the seller to be pleased he wont sell it. No one really bids on (No Reserve Met) items. but if its (No Reserve) than whatever price the item is at at the end of the auction, he has to sell it for that price.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sat Jan 18, 2003 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

iu like fe mor ethan ts cos gdi have more of a chance, (mainlyc os of the juggernaughts)

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sat Jan 18, 2003 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

wtf? I cant understand you, but my guess to what u said is:

"You like FS more than TS because GDI have more of a chance(mainly because of the juggernauts)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 18, 2003 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, he said exactly that...just criptographed...

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sun Jan 19, 2003 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry b out my spelling, i type to fast fo rmy own good, and wot i meant ism in my opinion, nod had a advantage over gdi in ts cos they had artlieeryy, and could get gdi, without gdi realising it, untill they started atacking, but fs gdi got they own type of artlierry, the juggernaughts, whichs r v good if u get liek 10 of em

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Tue Jan 21, 2003 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread


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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Tue Jan 21, 2003 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Most of the bidding it done in the last hour. So show me the price of the items when it ends!

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Tue Jan 21, 2003 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Juggernauts are no way as good as the Nod artillery though. Yes, they fire a burst of three but those three rounds spread out so much that even if the target is slow/not moving you're not going to do much damage.

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PostPosted: Tue Jan 21, 2003 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

One Of A Kind wrote:
even if the target is slow/not moving you're not going to do much damage.


yeah, to defend your base with juggernaut, a EM pulse cannon can be use ful to stop ennemy unit and to let the juggernaut destroy them Smile

and to attack, a mobile EM pulse cannon (or two or three Very Happy )

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