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Phobos Build 41 is ready for testing!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 31, 2024 2:38 am    Post subject:  Phobos Build 41 is ready for testing!
Subject description: Free MCVs for everyone! All hail!!!
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Greetings, commander! Kerbiter, the leader of Phobos, has released Phobos Build 41 a couple of days ago. For those unaware of what is being written here, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here is the official announcement from Phobos's staff about Phobos Build 41:

Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.

Phobos development build 41 is up!

Changes compared to build 40:

Migration info:

  • [CrateRules] -> FreeMCV now controls whether or not player is forced to receive unit from [General] -> BaseUnit from goodie crate if they own no buildings or any existing BaseUnit vehicles and own more than [CrateRules] -> FreeMCV.CreditsThreshold (defaults to 1500) credits.
  • Phobos-introduced Warhead effects like shield modifiers, critical hits, disguise & mind control removal now require Warhead Verses to affect target to apply unless EffectsRequireVerses is set to false. Shield armor type is used if the target has an active shield that cannot be penetrated by the Warhead.

New features:

  • Restore functionality of [CrateRules] -> FreeMCV with customizable credits threshold (by Starkku)
  • Allow customizing the number of vehicles required for unit crates to turn into money crates (by Starkku)
  • Per-VehicleType reroll chance for CrateGoodie=true (by Starkku)
  • Warheads spawning powerup crates (by Starkku)
  • Custom tint on TechnoTypes (by Starkku)
  • Revenge weapon (by Starkku)
  • AttachEffect types with new features like custom tint and weapon range modifier (by Starkku)

Vanilla fixes:

  • Tint effects are now correctly applied to SHP vehicles and all types of aircraft, as well as building animations regardless of their position (by Starkku)
  • Iron Curtained / Force Shielded objects now always use the correct tint color (by Starkku)

Phobos fixes:

  • Fixed ShrapnelWeapon only targeting allies by default (by Starkku)

A few days earlier, version 40 was released with the following changelog:

Phobos development build 40 is up!

Changes compared to build 39:

New features:
  • User setting toggles for harvester counter, power delta indicator, and show mission briefing screen (by Starkku)
  • Display the amount of weeds in storage on the sidebar (by Starkku)
  • Shrapnel weapon target filtering toggle (by Starkku)
  • Customizable detonation chance for ExtraWarheads (by Starkku)

Vanilla fixes:
  • Fixed a desync potentially caused by displaying of the cursor over selected DeploysInto units (by Starkku)
  • Skipped drawing the rally point line when undeploying a factory (by Trsdy)

Phobos fixes:
  • Fixed AutoDeath causing crashes when used to kill a parasite unit inside an another unit (by Starkku)
  • Fixed ExtraShadow on Bouncer / IsMeteor animations not working (by Starkku)
  • Debug hotkeys are no longer shown in the hotkeys menu if they are disabled (by Trsdy)
  • Fixed radiation sites causing desyncs (by Trsdy)
  • Fixed Phobos infiltration logic fixes breaking Ares' Saboteur logic (by Trsdy)
  • Fixed spawned missile shadows drawing at the wrong position (by Trsdy)
  • Minor optimization to performance of animation damage hook (by Starkku)

For further information about Phobos, visit its Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. You can download Phobos Build 41 Here. And that's all for now! Have fun and enjoy Phobos!

Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #Phobos 


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