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Bloods & Gore
Moderators: Mig Eater
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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Sun Jun 02, 2024 7:55 am    Post subject:  Bloods & Gore Reply with quote  Mark this post and the followings unread

Are the Infantries in D-Day turns into skeleton like in the original Red Alert 2 or bloody corpse like in Red Alert 1 when they're killed?

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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Mon Jun 03, 2024 2:20 am    Post subject: Reply Reply with quote  Mark this post and the followings unread

Please answer.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 03, 2024 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Currently nether but that might change in the future.

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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Mon Jun 03, 2024 11:35 am    Post subject: Reply Reply with quote  Mark this post and the followings unread

Will you make the infantries blows into bloody pieces when they gets killed by an explosive weapons like tank & artillery's shells,bombs,rockets,landmines etc like in the Tiberian Sun mod named "Twisted Insurrection"?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 03, 2024 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I plan to remake all the infantry graphics in the future and might make new death anims too, but I haven't decided on anything yet.

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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Tue Jun 04, 2024 8:45 am    Post subject: Reply Reply with quote  Mark this post and the followings unread

Will the "Running around while being burned alive" from incendiary weapons death animation in D-Day be recycled from Red Alert 2 or it will have a new animation?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 04, 2024 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

The Red Alert 2 one is fine, I doubt I could do much better myself.

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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Tue Jun 04, 2024 11:13 am    Post subject: Reply Reply with quote  Mark this post and the followings unread

And will those burning infantries runs off bridge and falls to the water/solid ground below like in the original game?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jun 05, 2024 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

That logic is hardcoded and I couldn't change it even if I wanted to.

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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Fri Jun 07, 2024 10:19 am    Post subject: Reply Reply with quote  Mark this post and the followings unread

Will the infantry who got ran over by a vehicle left a corpse on where they got crushed like in Red Alert 1? (In RA2, They simply vanish/disappear).

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jun 07, 2024 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same as in RA2, AFAICK you can't change it.

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Rocket Infantry


Also Known As: AAVP1A1
Joined: 12 Mar 2024

PostPosted: Thu Jul 18, 2024 2:04 pm    Post subject: Reply Reply with quote  Mark this post and the followings unread

Are tank's guns (37mm-155mm) more deadlier against infantries in D-Day than in RA2? In C&C Generals it takes just 2-3 tank shells to kill one infantry but in RA2 it takes about 15-33 tank shell to kill just one infantry (I hope you will make a "blown to bloody pieces" for the infantries when get killed by a tank shell because in RA2 they just vanish/disappear).

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jul 18, 2024 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

The amount of damage infantry receive depends on the size of the gun and the type of shell it uses. Most tanks use armoured piercing shells which are ineffective against infantry, artillery and close support units use high explosive shells which can kill most infantry in 1-2 hits.

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