I wasn't even aware it had a turret in the first place...
Sorry, that was me. It looks like it does have one after all, I just for some reason thought it did not, and didn't give it one in the rulesmo.ini document. Looks like I need to change that. I turned it into a chemical weapons dispenser, where it creates large concentrations of basically virus gas (Technically Bloattick gas, as this is Mental Omega I'm using it in) when the shells hit, with me just force firing on an area. Utterly devastating over time, as even heavy units take some damage traveling though that gas. QUICK_EDIT
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