Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jun 19, 2024 10:58 pm Post subject:
Phobos Build 42 is now ready for use!
Subject description: A surprise that has been revealed on fire!
Aloha! The developers of Phobos posted Phobos Build 42 moments ago. For those unaware, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the updates from Phobos Build 42:
Quote:
Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.
Phobos development build 42 is up!
Changes compared to build 41:
New features:
Force shield effect sync on deploy & vs. organic targets effect customization to complement the Iron Curtain ones (by Starkku)
Map trigger action 41 (Play animation at waypoint) now uses an additional parameter to determine if the animation can play sound, deal damage, etc. (by Starkku)
Toggle to disable OpenTopped passenger weapons if transport has DisableWeapons AE (by Starkku)
Vanilla fixes:
Objects in invalid map coordinates are no longer used for starting view and AI base center calculations (by Starkku)
Units & buildings with DecloakToFire=false weapons can now cloak while targeting & reloading (by Starkku)
Units with Sensors=true will no longer reveal ally buildings (by Starkku)
Phobos fixes:
Phobos Warhead effects combined with CellSpread now correctly apply to buildings if any of the foundation cells are hit (by Starkku)
Phobos Warhead effects on zero-CellSpread Warheads no longer apply to the target if the projectile detonates prematurely, far away from the target (by Starkku)
Fixed a save/load crash occurring with AttachEffect Group filters (by Starkku)
Fixed an issue with DisguiseBlinkingVisibility showing disguised units incorrectly with the default value of team (by Starkku)
Debug log now correctly states the offending item it failed to parse from enum value lists (f.ex CanTarget) (by Starkku)
Dump Object Info developer command now reliably shows object target info even if the target is a cell or a projectile (by Starkku)
Fixed RevealOnFire being broken since Build 39 (by Trsdy)
Fixed projectile obstacle checks to work with IsSonic, IsMagBeam and Wave.Is(Big)Laser (by Starkku)
Attempted to fix potential issues with map trigger action 500 (Save Game) and/or quicksave command (by Trsdy)
Some minor code/performance optimizations (by Starkku & Trsdy)
Fixes/interactions with other extensions:
All forms of type conversion (including Ares’) now correctly update MoveSound if a moving unit has their type changed (by Starkku)
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