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Mobile EMP and Reaper
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Apr 18, 2005 2:32 pm    Post subject:  Mobile EMP and Reaper Reply with quote  Mark this post and the followings unread

For the first time I managed to add FS stuff into TS... But I have encounter two problems...

1. Mobile EMPulse doesn't seem to use it's EMP weapon. When I call it to deploy when it's charged, it doesn't do anything, though pipscale becomes empty. Does it work in TS patched to the newest version? can anyone post me how should it's code look like? I have copied those from FS but maybe I messed up something?

2. Cyborg Reaper cannot move... It can shot and turn but when I call it to move it doesn't do that. I thought its about Movement=Creep. Does it work in TS? Again, code anyone?

Tia

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Apr 18, 2005 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the second point, make sure you have Creep= in each land type.However, I've never tried the M_EMP in regular TS.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Apr 20, 2005 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought it was Movementzone=Creep or MovementType=Creep? Well there are similar.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Apr 20, 2005 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, yeah it was MovementType #Tongue

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