While Robot Tanks were just adequate for their role, the cleaning up of Yuri forces proved too much for their limited armament. Floating Discs were able to eliminate them from the sky, unopposed. Hordes of Initiates had the upper hand against the clumsy, Armor-Penetrating cannons. Perhaps worse still, Boomers were able to bombard Robot Tanks on land with their cruise missiles.
Allied commanders demanded scientists to come up with a solution. Thus was born the CIWS-bot. It is a semi-autonomous hovercraft specialized for dealing with infantry in the open, intercepting enemy cruise missiles, and dealing with airborne targets. Like its compatriot the Robot Tank, it is immune to mind control and radiation. On the other hand, it is vulnerable to power loss and destruction or capture of its shared central control facility.
For further complimentary measures, the hovercraft is produced as a naval unit, thus it is able to reinforce the ranks of Robot Tanks with no loss on land production capabilities.
Code:
Code:
; Robot Tank, naval CIWS version
[ROBONAVAL]
Image=ALLIEDHVR
UIName=Name:Robotank
Name=Robot Tank
AllowedToStartInMultiplayer=yes
Prerequisite=GAYARD,GAROBO,RADAR
PoweredUnit=yes ;powered by presence of building
PoweredBy=GAROBO ;Ares-provided tag, might fix the bugs that otherwise occur
Naval=yes
; Add specific debris
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
[Invisible4]
; Not sure if this was in base game already
Inviso=yes
Image=none
AA=yes
AG=no
; anti-infantry single small arms fire
[AIRSINGSA]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
Verses=100%,80%,70%,50%,35%,20%,34%,18%,12%,100%,100%
InfDeath=1
AnimList=AIRPIFF
Bright=yes
Bullets=yes
ProneDamage=75%
Wood=yes
; general multiple small arms fire
[AIRSA]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
Verses=100%,80%,70%,60%,50%,40%,34%,18%,12%,100%,100%
InfDeath=1
AnimList=AIRPIFFPIFF,AIRPIFFPIFF
Bullets=yes
ProneDamage=50% ;70%
Wood=yes
;super machinegun shot
[AIRSSA]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,100%,70%,60%,40%,40%,75%,50%,25%,100%,100%
Verses=100%,85%,75%,70%,60%,50%,45%,28%,19%,100%,100%
InfDeath=1
AnimList=AIRPIFFPIFF,AIRPIFFPIFF
Bright=yes
Bullets=yes
ProneDamage=40% ;80%
Wood=yes
;super machinegun shot
[AIRSSAB]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,100%,70%,60%,40%,40%,75%,50%,25%,100%,100%
Verses=100%,80%,70%,60%,50%,40%,40%,25%,18%,100%,100%
InfDeath=1
AnimList=AIRPIFFPIFF,AIRPIFFPIFF
Bright=yes
Bullets=yes
ProneDamage=45% ;80%
Wood=yes
TurretOffset=-15 ;turret center offset along body centerline, in leptons (def=0)
FireAngle=5 ;default angle to raise barrel above direct line to target [in degrees] (def=10)
PBarrelLength=125 ;length of barrel expressed in 1.5 inch increments (def = 0 i.e., no independant barrel equipped)
SBarrelLength=125 ;length of barrel expressed in 1.5 inch increments (def = 0 i.e., no independant barrel equipped)
***
Extra art codes:
; small arms fire piff (single shot)
; Allows bluish air fire (requires Ares)
[AIRPIFF]
Image=PIFF
Normalized=yes
;Theater=yes
Translucent=yes
CustomPalette=Cameo.pal
; small arms fire piff (multiple shots)
; Allows bluish air fire (requires Ares)
[AIRPIFFPIFF]
Image=PIFFPIFF
Normalized=yes
;Theater=yes
Translucent=yes
CustomPalette=Cameo.pal
; Allows bluish muzzle fire
[VTMUZZLEB]
Image=VTMUZZLE
Normalized=yes
CustomPalette=Cameo.pal
(numbers are... you get it)
We only need some of these WHs, not all.
If you don't have ares and keep the robot tank, the activation will be slightly buggy. Even then, its not too bad... and even, even then, you can de-use the Robot Tank, or make this one not a robot. But, just using Ares is the easier solution.
This is made from naval yard, if you want it from factory just remove Naval=yes
No cameo
If anyone makes it there is a cookie.
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