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Nightstar+Marauder II
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Autohummer
Vehicle Driver


Joined: 26 Apr 2024

PostPosted: Sun Jul 07, 2024 5:48 pm    Post subject:  Nightstar+Marauder II Reply with quote  Mark this post and the followings unread

Rendered from model extracted from Mechwarrior Online. I made a generic remappable version and a special version for my personal mod.


Art.ini entry:

[NSR]
Cameo=NSRicon
AltCameo=NSRuico
Shadow=yes
Voxel=no
Remapable=yes
UseTurretShadow=yes
Facings=32
StartWalkFrame=0
WalkFrames=20
StandingFrames=1
StartStandFrame=672
PrimaryFireFLH=225,180,450
SecondaryFireFLH=0,125,525



SCRN.20240708-013536-00627.png
 Description:
 Filesize:  1.39 MB
 Viewed:  2280 Time(s)

SCRN.20240708-013536-00627.png



2.gif
 Description:
 Filesize:  1.08 MB
 Viewed:  2280 Time(s)

2.gif



1.gif
 Description:
 Filesize:  1.14 MB
 Viewed:  2280 Time(s)

1.gif



NSRAEG.shp
 Description:

Download
 Filename:  NSRAEG.shp
 Filesize:  2.22 MB
 Downloaded:  69 Time(s)


NSR.shp
 Description:

Download
 Filename:  NSR.shp
 Filesize:  2.21 MB
 Downloaded:  70 Time(s)


Last edited by Autohummer on Mon Jul 08, 2024 6:16 pm; edited 1 time in total

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Jul 07, 2024 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, nice. I used to like MechWarrior Online. How about a Timberwolf or Marauder II? Wink

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Autohummer
Vehicle Driver


Joined: 26 Apr 2024

PostPosted: Mon Jul 08, 2024 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Marauder II


[MADII]
Cameo=MADIIicon
AltCameo=MADIIuico
Shadow=yes
Voxel=no
Remapable=yes
UseTurretShadow=yes
Facings=32
StartWalkFrame=0
WalkFrames=20
StandingFrames=1
StartStandFrame=672
PrimaryFireFLH=225,150,350
SecondaryFireFLH=-50,100,500



SCRN.20240709-020859-00867.png
 Description:
 Filesize:  86.68 KB
 Viewed:  2182 Time(s)

SCRN.20240709-020859-00867.png



4.gif
 Description:
 Filesize:  1.31 MB
 Viewed:  2182 Time(s)

4.gif



3.gif
 Description:
 Filesize:  1.36 MB
 Viewed:  2182 Time(s)

3.gif



MADIIVAL.shp
 Description:

Download
 Filename:  MADIIVAL.shp
 Filesize:  2.52 MB
 Downloaded:  36 Time(s)


MADII.shp
 Description:

Download
 Filename:  MADII.shp
 Filesize:  2.52 MB
 Downloaded:  40 Time(s)


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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jul 09, 2024 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice!

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Jul 11, 2024 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

the left one looks verry pretty

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Fri Jul 12, 2024 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have any versions of this thats half the size ?

Also it would be cool if you just took off the legs and made the top of the mech into a jet without those pods in the front and maybe make the front pods into an upgrade

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Autohummer
Vehicle Driver


Joined: 26 Apr 2024

PostPosted: Fri Jul 12, 2024 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Something like this? This was done quick and dirty by scaling the shp down by half instead of re-rendering. If you want them I can see if I can find time to render them properly in half size. (check attachments)

Also, yeah, a lot of mechs in Battletech are cockpits on legs, especially the clanner ones. Some may even look better minus legs and re-roled into gunships. Problem is I don't know how well RA2 does shp aircraft.

Example:



2.gif
 Description:
 Filesize:  775.37 KB
 Viewed:  1827 Time(s)

2.gif



NSRsmall.shp
 Description:

Download
 Filename:  NSRsmall.shp
 Filesize:  682.88 KB
 Downloaded:  22 Time(s)


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feelvn
Guest




PostPosted: Thu Aug 08, 2024 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

th? còn ph?n thân trên c?a nó ?âu, please, tôi c?n nó

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Autohummer
Vehicle Driver


Joined: 26 Apr 2024

PostPosted: Fri Aug 09, 2024 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

feelvn wrote:
th? còn ph?n thân trên c?a nó ?âu, please, tôi c?n nó

According to Google Translate: "But what about its upper body? Please, I need it"


The upper body is included in the shp file, it is after all the lower body frames.

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feelvn
Guest




PostPosted: Mon Aug 12, 2024 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you give me the code that declares the upper part of it, because in the file there is only the lower frame, it is incomplete.

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Autohummer
Vehicle Driver


Joined: 26 Apr 2024

PostPosted: Mon Aug 12, 2024 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put these in artmd.ini, NSR is the Nightstar, MADII is Marauder II.

[NSR]
Cameo=NSRicon
AltCameo=NSRuico
Shadow=yes
Voxel=no
Remapable=yes
UseTurretShadow=yes
Facings=32
StartWalkFrame=0
WalkFrames=20
StandingFrames=1
StartStandFrame=672
PrimaryFireFLH=225,180,450
SecondaryFireFLH=0,125,525

[MADII]
Cameo=MADIIicon
AltCameo=MADIIuico
Shadow=yes
Voxel=no
Remapable=yes
UseTurretShadow=yes
Facings=32
StartWalkFrame=0
WalkFrames=20
StandingFrames=1
StartStandFrame=672
PrimaryFireFLH=225,150,350
SecondaryFireFLH=-50,100,500

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