Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jul 20, 2024 2:55 am Post subject:
Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior
Subject description: A balanced music is the best way to balance the game!
Welcome back, commander! Zero-K v1.12.7.0 has been released by the Zero-K's staff recently. For those unaware, Zero-K is a free and open-source real-time strategy game that uses the Spring game engine. There is only one faction with 100+ varied units with unique abilities. It has physically simulated units and projectiles, and it allows terrain manipulation in battle. It has a single-player campaign, a challenging, non-cheating AI, multiplayer 1v1 - 16v16, FFA, and coop, and a multiplayer online campaign. Here are the changes and the fun stuff from Zero-K v1.12.7.0:
Quote:
Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing these newly-popular commanders in two shots let people really explore what Revenant could do, and most of it looked fine, so the Revenant nerfs focus on early-game power. One thing that ended up not being fine was Revenant spires, so its missiles now explode after a short time rather than fall to the ground.
With Revenant moving towards a healthy place, it is time to revive another tricky unit. Scallop is the candidate this time and it is a dangerous unit to buff, so the changes are aimed squarely at it being a better riot. It now 2-shots individual Ducks and can stand toe-to-toe with similar riots. On paper, it is still worse than Reaver, but knowing Scallop, it will break the game anyway, so look forward to it.
The last release was a bit too recent for many features to roll in. A notable fix is for aircraft wing trails, and a notable feature is the random selection of custom music albums, as well as the ability to play MP3s.
Balance
Scallop is much better against Duck and can even fight Ripper and Reaver.
Range 264 -> 285
Aim speed increased by 50%
Reload time 0.8s -> 0.96s
Damage 23*9 -> 28*9
Maximum burst increased by 21.7%, DPS increased by 0.7%
Spray angle increased by 20%
Area of effect 32 -> 64
Reduced area of effect damage falloff
Revenant no longer overshoots and no longer 2-shots Engineer Commanders.
Speed 135 -> 130.5
Reload 9s -> 10s
Damage 220 -> 210
Missile burn time 5s -> 2.8s
Missiles blow up when they run out of fuel
Features
Increased Buoy and Bulkhead auto-float depth to match their requirements.
Added overkill prevention for Scallop shotgun.
Renamed Scallop Flechette to Heavy Shotgun to match other shotguns.
Added an option to choose music albums randomly (thanks Helwor).
Custom music tracks now can now be MP3s.
Made Trinity reload time match its animation.
Tweakdef errors now appear in the infolog.
Applied forced 60 fps vsync for ATI compatibility and renamed the vsync option.
Fixes
Fixed aircraft wing trail emit points shifting around incorrectly based on unit velocity.
Fixed spectator panel positions when they are loaded while not in full view mode (thanks, Helwor).
Fixed set AI start position game options.
Fixed final value alignment in graphs that go negative.
A few campaign fixes (A unit pic, Solar, and Brutal on Old Kam, thanks Mach565).
You can check more information about Zero-K by visiting the Official Website, and Forums. Zero-K is available for download Here. And this is all for today! Enjoy Zero-K and provide your feedback about it so it can get better.
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