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PROJECTALPHA™ latest mod update
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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Tue Jul 23, 2024 7:07 am    Post subject:  PROJECTALPHA™ latest mod update Reply with quote  Mark this post and the followings unread

PROJECTALPHA is a Total Conversion Mod for RA2 Yuri's Revenge

Check more screenshots in HD, updates and news about Project Alpha here: https://terablitz.com/mod/projectalpha/

Seven unique sides/factions.
--Alliance USA
--Soviet Russia
--KLA (Khalifah Liberation Army)
--NWO (New World Order)
--China
--Israel
--Asian Union

12 Countries. All new buildings. All new units. All new supreme brutal AI rewrite. All new sidebars. All new cameo icons. New animations. Mod in internal alpha phase, still actively being developed. No release date yet, but will be sharing in-game videos soon.

Double the Nukes, Double the Fun, Double the Destruction!

Impossible? No, it is inevitable!










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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


Last edited by blitzwarm4st3r on Fri Nov 15, 2024 8:38 am; edited 2 times in total

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Fri Jul 26, 2024 5:26 am    Post subject: New Video Reply with quote  Mark this post and the followings unread




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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


Last edited by blitzwarm4st3r on Wed Aug 28, 2024 9:13 am; edited 1 time in total

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Jul 26, 2024 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Seems interesting but buildings are even more caricature than regular RA2 ones and don't seem to fit with neutral ans ground aesthetics.

My suggestion to make them fit more is to change the virtual light when rendering and to add sharpening in post processing.

This or you would have to redo all civilian assets and ground which is much more work.

I like the theoretical addition of more factions even if we haven't seem them yet.

Friendly note:
Also, your signature is too large. I'd suggest a half size one so the mods don't delete it.

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Fri Jul 26, 2024 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello NimoStar. Thank you for the tip! Most of the graphics and textures are currently placeholders and will be polished before the public release. I'm rushing to complete all the buildings so that each faction has a working set. There's a disclaimer in the video and screenshots indicating that most assets will be replaced. Regarding your point about the RA2 buildings, I respectfully disagree as the total conversion was made due to my dislike for the original building's style. Just my opinion though. However, I appreciate your suggestion on sharpening the renders and will keep it in mind.

Thanks again!

New Reel update by the way



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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Jul 26, 2024 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The other option so it doesn't look out of place is to use free, community-made terrain conversions. There are several floating around, that replace RA2 bright strong colors with ones closer to your renders.

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Fri Jul 26, 2024 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Will look into your suggestion for sure. Thanks a lot NimoStar!

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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Jul 29, 2024 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread


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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Tue Jul 30, 2024 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I would leave the textures as they are because bit look like a totally new game. the only thing that i would change is to remove the names of the oil rig, machine shop & airport since we know what they are.

i would put a silver hammer & wrench sign on the machine shop and remove the telsa truck.

For the AI I would use the VS_ INI mod.
https://www.moddb.com/mods/vs-ini/downloads/vs-ini-release-22

That mod is so hard thatI had to set my unit cost to $15 if I was playing 1 vs 7.

Allied tech center should be much bigger, the current game version and not the prerelease and made out of steel.[/url]

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Tue Jul 30, 2024 3:15 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Appreciate your suggestions on the mod, @adamstrange. I'll definitely look into those, especially the tech building names. I added the labels thinking players might find the new designs confusing, but you're right, hardcore players should recognize them easily.

The Allied Battle Lab was intended to be bigger, but I didn't have time to render and resize it to a larger foundation before releasing the in-game video. I agree, it should stand out more.

Regarding the AI, I rewrote it from scratch, and it's now about 800KB in size. It's theoretically almost unbeatable on brutal difficulty against one AI, though not impossible if you study the AI patterns after a few games. I might compare VS with Project Alpha's AI to see which approach works best, or which maybe applied to the existing AI.

Thanks again for the tips!

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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Tue Jul 30, 2024 3:21 pm    Post subject:   Reply with quote  Mark this post and the followings unread


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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Tue Nov 12, 2024 7:03 am    Post subject: KLA Update Reply with quote  Mark this post and the followings unread

PROJECT ALPHA Mod new video with KLA update

Latest changes include KLA (completely new side), several new civilian and tech building structures, new heroes, new unit voxels, new animations, effects and particles, and numerous bug fixes.

Have an in-depth look into the internal alpha version of PROJECT ALPHA Total Conversion Mod with this YouTube Video:





Check latest article here: https://terablitz.com/games/projectalpha-mod-unleashes-the-new-kla-army-for-red-alert-2/

For more info, visit https://terablitz.com/mod/projectalpha/ or http://projectalpha.cc
Seven unique sides/factions.
--Alliance USA
--Soviet Russia
--KLA (Khalifah Liberation Army)
--NWO (New World Order)
--China
--Israel
--Asian Union

12 Countries. All new buildings. All new units. All new supreme brutal AI rewrite. All new sidebars. All new cameo icons. New animations. Mod in internal alpha phase, still actively being developed. No release date yet, but will be continually sharing YouTube videos.











_________________
Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Tue Nov 12, 2024 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey blitzwarm

So Don Trumbo is Trump, Bari Prime is Barack and Volkov is Putin.

Can you tell me who are the others because I don't reconize them.

Also your art work is just as good as the art work that used to be on the boxes of PC games before companies stop making the physical copies.

Did you screate it from scratch or was it AI generated ?

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Tue Nov 12, 2024 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Hi @adamstrange!

Yes, you got it right, they are personalities from current politics as the Project Alpha story and campaign will be slightly based off fiction, majority from modern day history and with theories from possible future wars.

As for the graphics and arts, all the graphics and 3D assets I made via Blender and finished in Photoshop, especially the building structures. As for the hero avatars/cameos, yes you are correct I generated them via AI. The other ones are Colonel Burton, based off CNC Generals, Natasha from RA3, and the others of course from original RA2 (Tanya and Boris). I have still to create more heroes as NWO only has one, and there a total of seven factions in PA which has 3 heroes each.

The vehicles I made with Blender, some converted and edited in VXL SE, some in Yvory. Animations were all made from Blender then converted via Photoshop and SHP Builder. Some units were from downloaded public assets.

Thanks for checking!

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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Nov 12, 2024 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you know you can make the vigilance towers light turn all 360° in an uninterrupted complete circle? I though I'd let you know

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Wed Nov 13, 2024 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Did you know you can make the vigilance towers light turn all 360° in an uninterrupted complete circle? I though I'd let you know


Hello @NimoStar, I got the idea before, with SpotlightMovementRadius and SpotlightAngle, but haven't found time to do it yet. But thank you for mentioning, I'll probably tweak them for a more realistic look in the next version.

By the way, I used your Kirov model to replace the vanilla one, though I modified and enlarged it for a better fit in PA. I'll surely credit you in PA website. Thanks a lot for the tips!

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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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TRUEGRIT
Rocket Cyborg


Joined: 21 Apr 2018

PostPosted: Thu Nov 14, 2024 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

NWO and Hulk Hogan?? I guess it makes sense then Very Happy



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Nov 14, 2024 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kenny Rogers

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Nov 14, 2024 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

blitzwarm4st3r wrote:

Hello @NimoStar, I got the idea before, with SpotlightMovementRadius and SpotlightAngle, but haven't found time to do it yet. But thank you for mentioning, I'll probably tweak them for a more realistic look in the next version.

By the way, I used your Kirov model to replace the vanilla one, though I modified and enlarged it for a better fit in PA. I'll surely credit you in PA website. Thanks a lot for the tips!


Yes, I saw the new kirov, it does play nice with your look.

I think readme credit is better than website one, but anyhow is fine in my book. Im happy to help to make the mod better either way. Good luck in your endeavor.

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Keeper
Cyborg Engineer


Joined: 06 Jun 2016

PostPosted: Thu Nov 14, 2024 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just wondering, but how come you're using NPatch instead of something like Ares or Phobos?

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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Fri Nov 15, 2024 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

@TRUEGRIT
Hahaha, I didn't think he looked like Hogan before, but now you said it, yeah he kind of looks a bit hahaha. Well, it's a representation of patriots as the story of PA revolves around it being almost destroyed internally by the NWO, but a remnant survived with heroes leading the fight back.

@G-E
Lol, you got a point he looks a bit the part.

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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Fri Nov 15, 2024 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I appreciate all your tips, thanks a lot! For sure, I'll also include you in the credits in the readme file. Cheers!

NimoStar wrote:
blitzwarm4st3r wrote:

Hello @NimoStar, I got the idea before, with SpotlightMovementRadius and SpotlightAngle, but haven't found time to do it yet. But thank you for mentioning, I'll probably tweak them for a more realistic look in the next version.

By the way, I used your Kirov model to replace the vanilla one, though I modified and enlarged it for a better fit in PA. I'll surely credit you in PA website. Thanks a lot for the tips!


Yes, I saw the new kirov, it does play nice with your look.

I think readme credit is better than website one, but anyhow is fine in my book. Im happy to help to make the mod better either way. Good luck in your endeavor.

_________________
Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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blitzwarm4st3r
Vehicle Driver


Joined: 08 Feb 2022

PostPosted: Fri Nov 15, 2024 8:10 am    Post subject: Reply with quote  Mark this post and the followings unread

@Keeper, thanks for checking the mod. PA is a bit old I would say, as I started back in 2005. I stopped modding back then and just came back this 2024, but the remnant codes comes from NP. The coding is basically tied up to the old NPatch  (good thing the NP EE came out). As such I have no longer the time (I have a very busy life outside modding) to recreate the mod or restart from scratch. Though probably in the future (after a few releases) I may consider migrating to a different engine. As it stands today, NPSE, NPAE and NP EE works perfectly with PROJECT ALPHA and I'll continue working with it in the meantime. Thanks!

Keeper wrote:
Just wondering, but how come you're using NPatch instead of something like Ares or Phobos?

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Double the Nukes, Double the Fun, Double the Destruction!
Impossible? No, it is inevitable!


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