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The time now is Sun Sep 08, 2024 1:29 am
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So uh, this happened:P
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Jul 24, 2024 6:55 pm    Post subject:  So uh, this happened:P Reply with quote  Mark this post and the followings unread

I'm replacing all the sprites with voxels in Daggerfall, simillar to what Voxel Doom does. Though my approach is different than doing it by hand as that would take decades and not look as good.

Running through a  number of tests to iron out kinks in a production pipeline, all the while further improving my skills with Blender.

This happened today and I think I might make a Voxel Doom mod of my own too haha.




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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Aug 02, 2024 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is so cool !

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how did we end up here ?

this place is horrible ...

smells like balls ...


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Kenahk
Civilian


Joined: 17 Jun 2024

PostPosted: Mon Aug 05, 2024 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that is an impressive result then.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Aug 08, 2024 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is for the moment, I'm particularly happy with the light baking, and have since managed to figure out a good way to palette switch to a standard Daggerfall palette from the auto generated one. Creating an animated voxel is next and more to come shortly.

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