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Tiberian Sun: Reborn 2.0.3.5 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 26, 2024 1:00 am    Post subject:  Tiberian Sun: Reborn 2.0.3.5 has been released!
Subject description: Features a fully pumped up Mammoth MK2!
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Greetings, Comrade General! A new version of Tiberian Sun: Reborn, known as Tiberian Sun: Reborn 2.0.3.5, has been published as we speak by W3D Hub. For your information, Tiberian Sun: Reborn is a first-person shooter game that uses Command & Conquer Renegade engine, and it recreates the Command & Conquer: Tiberian Sun universe as FPS. Here is what we know about Tiberian Sun: Reborn 2.0.3.5:

Quote:
Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!


TSR Release 2.0.3.5





General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global Doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple of low-resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved several vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.

HUD
- The Harvester fullness indicator was added to the HUD.
- Player names now show up with their target boxes.
- The Tiberium dump success message has been split into three lines.

Damage Multipliers
- Repair guns are much more effective in repairing vehicles.
- Missile projectile damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things they previously did nothing to.
- Flame-resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flame splash. Added Plasma to treatment.

Engineer
- Added a slight "explosion" to repair the effect which will assist in disarming.

Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.

Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03

Medic
- Regen damage lockout reduced. 30 -> 10

Chameleon Spy
- Knife weapon "reloads" while sprinting.

Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degrees FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.

Cyborg Reaper
- Healing multiplier in Tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.

Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300

Construction Yard
- Fence is no longer super bright.
- Fixed an issue with the camera stuttering.

GDI Helipad
- Optimizations.

TS_Anchorage
- Fixed a hole in the terrain.

TS_Dam
- Added vehicle-sized tunnel connection to the front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and underwater terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.

TS_Drought
- Fixed a couple of stuck spots in the GDI base.

TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.

TS_Field_Flying
- Removed Orca Transport from the purchase list.

TS_Isles
- Re-enabled map blockers.

TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.

TS_TaintedLegacy
- Wind speed has been cut to 10% of what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.

TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).




For further information about Tiberian Sun: Reborn, visit its Official Website, Forums, ModDB Profile, and Discord Channel. Grab the latest version of Tiberian Sun: Reborn by clicking Here. And this is all for today! Enjoy Tiberian Sun: Reborn and provide your feedback about it so it can get better.


Key Words: #News #Release #Renegade #TiberianSunReborn 

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