Greetings! After being unpublished for a long time, I present some news about my Next Generation mod.
On this occasion, I present the Donkey; it is the bomber plane of the Omicron army inspired by the "Soviet super bomber" concept art made by TJ-Frame and later discarded in the final phase of the development of Red Alert 2 original game.
TJ-Frame Concept:
This peculiar aircraft with four propellers is usually used for reconnaissance and attack missions.
Only have space to store a single large bomb or missile per attack mission. It can be loaded with four types of ammunition. Each plane is created empty, and the bomb must be manually equipped before carrying out an attack mission. It can only be used once.
Donkey Render:
Donkey Blueprint:
Donkey Voxel Round:
Donkey bombs are parachuted and fall slowly above target. Their gigantic size and slowness make them vulnerable to anti-aircraft fire that can intercept them before they reach their objective.
Donkey Bomb Interception - ModDB
The donkey has 5 variants depending on the ammunition assigned to it:
Donkey Variant in Airfield:
-Recon Variant. Are a standard Donkey with no assigned ammunition. It can be used for reconnaissance missions.
-Giant Bomb Variant. It carries a large bomb and does massive damage.
Donkey Giant Bomb - ModDB
-EMP Bomb Variant. Drops a large bomb with an EMP effect.
Donkey EMP Bomb - ModDB
-Mine Bomb Variant. Throws a large bomb that explodes in a minefield
Donkey Mine Bomb - ModDB
-Cluster Missile Variant: Cluster missiles don't use parachutes. It's faster and can be launched at a greater range than other types of bombs used by Donkey. When it explodes, it liberates clusters of sub-munitions, devastating an entire area.
Donkey Cluster Missile - ModDB