Posted: Fri Jul 26, 2024 11:24 am Post subject:
Building The Power Plant Without Prerequisite ?
How can I build the allied power plant without needing any Prerequisite ?
In the AI mod called VS_INI version 21, you cannot build anything past the barrack and refinery.
It worked earlier today but when I shutoff the computer and then later on turned it on and started the game, I could only build the barracks and refinery as the construction yard was the Prerequisite.
Last time this happened I assigned the barracks as the Prerequisite for the power and it worked but now, without editing anything, the power does not appear even though the barracks are the Prerequisite
I assigned the refinery as the Prerequisite and it still does not work. QUICK_EDIT
The game's code doesn't just magically change itself, you must have done something...
The power plant should have the construction yard as the prerequisite, if you dont have a construction yard then you cant build anything anyway. _________________
NOPE not at all.
For me to get the power plant I had to create a second mcv that deploys into the power plant.
I then had to remove the power plant as a prerequisite for the warfactory so that when I built the barracks, the factory was now buildable and then I could build the mcv that deploys into the power plant and it worked.
I just lost a game and when I started to play again and deploy the deployable mcv power plant, the moment that it went to deploy the plant, the plant sold itself or under-deployed and was gone.
This is without me editing anything.
Quote:
The power plant should have the construction yard as the prerequisite
I have tried the pillbox, refinery and warfactory as the Prerequisite for the power plant and none of them work.
I have copied the original code over from the zip file and it does not work
The only editing that I did was add 2 new tanks and a new pillbox and everything was working fine for 2 weeks until recently this started
; Allied power plant
[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=2
Adjacent=14
Sight=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=900
Points=40
Power=250
Capturable=true
Crewed=yes
Explosion=TWLT070XB,S_BANG48XB,S_CLSN58XB,S_TUMU60XB,TWLT070X,,S_BANG48X,S_CLSN58X,S_TUMU60X,FLAMEGUYX,FLAMEGUYX,SCFX,SCFX
Upgrades=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM
MaxDebris=18
MinDebris=12
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=no
PoweredSpecial=yes
Explodes=yes
DeathWeapon=APPPayload
BaseNormal=no
ImmuneToPsionicWeapons=no
CanC4=yes
VoiceSelect=CameraSwitch
DestroyAnim=GAPOWRDM
NaturalParticleSystem=ABuildSmokeSys
NaturalParticleLocation=130,130,-100
EligibleForDelayKill=yes
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