Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jul 31, 2024 3:08 am Post subject:
Dawn of the Tiberium Age Version 12.0.0 has been released with Cover Revolt campaign!
Subject description: Select the target of your future!
Are you picking this up? Good! Reinforcements have arrived from Dawn of the Tiberium Age as Dawn of the Tiberium Age 12.0.0 has been recently published by their team. Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is the changelog from Dawn of the Tiberium Age's staff about Dawn of the Tiberium Age 12.0.0:
Covert Revolt is a massive new campaign for Dawn of the Tiberium Age, with high levels of player choice and unique features that Command & Conquer has not seen before.
Quote:
Version 12.0.0: Released: Jul 31, 2024
Added: The "Covert Revolt" singleplayer campaign (Credits: Rampastring).
Added: A flag map prop in different colors (Credits: Bittah Commander).
Added: Platform transition overlays to allow mappers to place the platform/bridge ground texture adjacent to all other ground textures (Credits: Bittah Commander).
Added: Overlay variants of the crop fields (Credits: Bittah Commander).
Added: Super weapons now display short descriptions when you hover over them on the sidebar (Credits: Bittah Commander).
Changed: The radar event animations are much larger now, matching their size on Tiberian Sun.
Changed: The appearance of the long-range civilian Coast Gun Turrets on Dante's Desert has been changed to the Artillery Turret (Credits: Mehdi860).
Changed: Technicians that spawn from destroyed vehicles can now reveal shroud.
Fixed: CnC-DDRAW now forces the game to run on only a single core in order to prevent random volume jump issues.
Fixed: The text lines in the "Nuclear Winter" Co-Op mission broke after loading a saved game.
Fixed: The Laser Turrets in the "The Experiment Lab" Co-Op mission had visual layering issues.
Fixed: The "Distant Thunder" Co-Op mission could fail to end after all of the AI's units and structures had been destroyed (Credits: Bittah Commander).
Fixed: Units were able to move through some of the rocks on the "Tour of Egypt" map.
Fixed: "Liberation Extermination" Co-Op mission:
-? Players were given the Airstrike super weapon after building a missile silo instead of the Nuclear Strike (Credits: Bittah Commander).
-? The AI didn't use the Airstrike super weapon (Credits: Bittah Commander).
-? The text lines have been fixed and/or improved (Credits: Rampastring).
Fixed: Laser Fence sections can no longer be blown up with C4.
Fixed: The Mobile Repair Vehicle will no longer be able to spawn from War Factories other than Nod's Airstrip or remain available from other War Factories after obtaining and then losing Nod's Airstrip.
Fixed: You started with the old Scarab ships instead of Scarab Speedboats in the Reunification mission.
Fixed: Info Panel (Credits: Rampastring):
-? You can no longer see veterancy info of enemy units.
-? Network info is no longer shown in singleplayer.
-? Having the panel open can no longer cause the game to crash when loading a saved game.
-? The panel will no longer cause graphical corruption after loading a saved game.
Fixed: You can no longer select and control units with keyboard shortcuts while battlefield control is locked in missions (Credits: Rampastring).
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