Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Aug 24, 2024 12:42 pm Post subject:
Dawn of the Tiberium Age Version 12.1.5 is the latest version of the mod!
Subject description: Peace through the power of our anti-air defenses!
Brotherhood, unity, and peace, ladies and gentlemen! A new version of Dawn of the Tiberium Age was posted days ago by their developers. For your information, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is the official announcement from Dawn of the Tiberium Age's staff about Dawn of the Tiberium Age Version 12.1.5:
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Version 12.1.5: Released: Aug 14, 2024
Changed: The DDrawCompat renderer was updated from version 0.5.1 to 0.5.3 (Credits: narzoul).
Changed: Anti-air defensive structures can now be placed one cell further away from base structures.
Changed: The score screen windows for singleplayer missions now have a border (Credits: Bittah Commander).
Changed: The Tesla Coil's idle animation is now 25% transparent.
Fixed: You weren't able to start LAN matches with other human players if there were also Brutal or Ultimate AI players present (Credits: Rampastring).
Fixed: One of the flashing lights on the Advanced Guard Tower could appear a pixel out of position (Credits: Bittah Commander).
Fixed: The "Bay of Pigs" map crashed whenever a unit picked up a crate (Credits: Bittah Commander, Rampastring).
Fixed: The client did not stop playing music when a cutscene ended if Client Volume was set to 0.
Fixed: Several typos in different Covert Revolt cutscenes.
Fixed: Covert Revolt C #13: You can no longer build a GDI MCV if you own a GDI War Factory.
Fixed: Covert Revolt C #15: Some minor issues were resolved (Credits: Rampastring).
Fixed: Covert Revolt C #16: There was a chance for the mission to get soft-locked and not end even though all enemies were destroyed (Credits: Rampastring).
There were other updates which we failed to cover in our site due to our PHP 8 problems:
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Version 12.1.0: Released: Aug 10, 2024
Added: The Forward Command Center now has a build-up animation (Credits: Nyerguds).
Added: The Advanced Guard Tower now has an idle animation while it's powered in Enhanced Mode (Credits: Bittah Commander).
Added: The Tesla Coil now has an idle animation while it's powered in Enhanced Mode (Credits: Bittah Commander).
Changed: The Tesla Coil's charge/firing animation has been improved in Enhanced Mode (Credits: Bittah Commander).
Changed: The Demolition Truck now only plays a static sound when you select it or give it an order, which better conveys that it's remote-controlled (Credits: Bittah Commander).
Changed: The tool-tips for the Light Tank, Medium Tank, and Mammoth Tank now also mention which faction's variant these units are.
Changed: The GDI Medium Tank now looks tinted in its sidebar icon to make it more distinguishable from the Allied Medium Tank (Credits: Bittah Commander).
Changed: The Nod Light Tank now looks more grey in its sidebar icon, while the Allied variant looks a bit more saturated to make them more distinguishable (Credits: Bittah Commander).
Fixed: The blinking lights of the Obelisk of Light froze in place instead of turning off when it had insufficient power (Credits: Bittah Commander).
Fixed: The Illuminator's tail lights had some mixing pixels, allowing you to see the ground through the unit (Credits: Bittah Commander).
Fixed: The Chem Warrior had some pixels that appeared to glow on dark maps (Credits: Bittah Commander).
Fixed: In the Covert Revolt campaign, you will now always only see one faction's variant of Rifle Infantry or Rocket Soldier on the sidebar, even when you own the Barracks from multiple factions (Credits: Bittah Commander).
The civilians exiting from the bus now actually run into the barracks instead of just stopping in front of it and disappearing.
The mission didn't end when all of the player's units and structures were destroyed.
The mission objective has been rephrased to be more clear.
Fixed: Covert Revolt B #09: The spy's voice changed after infiltration.
Fixed: Covert Revolt A #16:
You can no longer build the Demolition Truck and the M.A.D. Tank if you own a Soviet War Factory.
You can no longer build an Allied MCV if you own an Allied War Factory.
Fixed: Covert Revolt B #17: You can no longer build the Demolition Truck if you own a Soviet War Factory.
Fixed: Covert Revolt C #15: You were unable to target certain boxes blocking access to a crate without force-firing (Credits: Craftsman).
Fixed: Covert Revolt C #16: The timer can no longer re-appear after having expired.
Version 12.0.5: Released: Aug 3, 2024
Changed: The Ruined Ore Refinery and the Ruined RA War Factory now visually look demolished so that they no longer give the impression that they're repairable or capturable (Credits: Bittah Commander).
Changed: Capital Ships will now self-heal once they become elite.
Changed: The Battle Rig's voice set has been modified to sound deeper (Credits: Bittah Commander).
Fixed: The Allied APC's weapon sound no longer changes to the Nod Buggy's weapon sound when it becomes elite.
Fixed: The Mechanic would fail to automatically repair a vehicle next to it if it was standing on the farthest sub-cell away from it (Credits: Bittah Commander).
Fixed: Covert Revolt #04: A text line was meant to be displayed to inform you that armories can promote infantry (Credits: Rampastring).
Fixed: Covert Revolt #05: Nod's Scarabs have been replaced with Scarab Speed Boats (Credits: Mehdi860, Bittah Commander).
Fixed: Covert Revolt #06:
A couple parts of the wall around the player's base weren't actually owned by the player and thus couldn't be sold (Credits: Bittah Commander).
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