Posted: Sun Aug 25, 2024 11:16 pm Post subject:
Engineer goes far away first before going to the waypoint [SOLVED]
In my map whenever a bridge is destroyed an engineer is suppose to be created from the barracks to the bridge through a trigger.
But the engineer goes far away first before going to the first waypoint.
If I move the barracks to that area, the engineer just go straight to the waypoint as it's suppose to be.
How do I fix the engineer to not go to that area of the map?
Engineer comes out here.png
Description:
Filesize:
576.09 KB
Viewed:
777 Time(s)
Engineer goes here first.png
Description:
Filesize:
607.52 KB
Viewed:
777 Time(s)
Then finally to the bridge.png
Description:
Filesize:
607.72 KB
Viewed:
777 Time(s)
Script and Teamtypes.png
Description:
Filesize:
53.87 KB
Viewed:
777 Time(s)
Last edited by Ousagi on Tue Aug 27, 2024 6:51 am; edited 1 time in total QUICK_EDIT
This isn't through AI Triggers btw. It's through regular triggers. Also, before I share the map, the units have different names in RulesMD even the Grizzly Tanks so they probably won't appear in game.
Is that okay? If so, I'll share the map. The infantry has the same names so the engineers, gis, etc. will appear QUICK_EDIT
after a team is created and before it goes to its scripts, the AI makes the units regroup at the base. the base location
itself is calculated based off of the location of existing base buildings; so if you have buildings belonging to the house
spread across the map, the base central location will be calculated to be some seemingly random spot hence the
strange unit behavior.
if i remember, there is a trigger action that you can use to manually set that base point to fix the problem _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Thank you! The trigger was "137 Center Base Cell Set (YR)". I didn't thought of this trigger before since the description sounds like it's for the Spy Plane
or whatever everything making a Conyard "Primary" does.
I would've never known what that trigger does or would've just stayed with the assumption that it's for the MCV unless the specific scenario that happened on my map happened.
Now I found what its used for and it's actually very useful!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum