Posted: Fri Sep 06, 2024 8:14 am Post subject:
Error in World Altering Editor [SOLVED]
I thought I found the issue being the theater.inis (i.e. snow.ini, temperate.ini, urbanmd.ini,. etc.).
But I have to keep repeating on deleting everything and find what's causing the problem.
I used to use WAE but the error is very tedious to fix. Does anyone know a fix on this so I could go back using WAE again?
Code:
(WorldAlteringEditor, Version=1.0.9014.24753, Culture=neutral, PublicKeyToken=null)
06.09. 16:00:11.625 Release version: 1.1.7
06.09. 16:00:11.626 Unhandled exception! @ 16:00:11
06.09. 16:00:11.626 Message: Unable to find TileSet "Cliff Set" for connected terrain type "CliffStoneSet", tile index 0
06.09. 16:00:11.633 Stack trace: at TSMapEditor.UI.Windows.MainMenuWindows.MapSetup.FillConnectedTileFoundations(TheaterGraphics theaterGraphics) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\Windows\MainMenuWindows\MapSetup.cs:line 164
at TSMapEditor.UI.Windows.MainMenuWindows.MapSetup.LoadTheaterGraphics(WindowManager windowManager, String gameDirectory) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\Windows\MainMenuWindows\MapSetup.cs:line 110
at TSMapEditor.UI.MainMenu.LoadTheater() in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\MainMenu.cs:line 411
at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at System.Windows.Forms.Application.ThreadContext.Microsoft.Office.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Microsoft.Office.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at TSMapEditor.Program.Main(String[] args) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\Program.cs:line 26
Last edited by Ousagi on Sat Sep 07, 2024 1:12 am; edited 1 time in total QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Fri Sep 06, 2024 7:44 pm Post subject:
Re: Error in World Altering Editor
Ousagi wrote:
I thought I found the issue being the theater.inis (i.e. snow.ini, temperate.ini, urbanmd.ini,. etc.).
But I have to keep repeating on deleting everything and find what's causing the problem.
I used to use WAE but the error is very tedious to fix. Does anyone know a fix on this so I could go back using WAE again?
The issue you're encountering is that whatever modifications you've done to the theater inis made the connected tile config break. More precisely, it appears that you no longer have a tile set named "Cliff Set".
You need to ensure you have the tile set in the theater ini file (rename it if it was renamed, often because someone is using TX), remove the connected tile types that use it, or the config in general (ConnectedTileDrawer.ini). Keep in mind that doing the latter, of course, will leave you with no connected tiles. _________________
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Posted: Sat Sep 07, 2024 1:12 am Post subject:
Re: Error in World Altering Editor
Parasite03 wrote:
Ousagi wrote:
I thought I found the issue being the theater.inis (i.e. snow.ini, temperate.ini, urbanmd.ini,. etc.).
But I have to keep repeating on deleting everything and find what's causing the problem.
I used to use WAE but the error is very tedious to fix. Does anyone know a fix on this so I could go back using WAE again?
The issue you're encountering is that whatever modifications you've done to the theater inis made the connected tile config break. More precisely, it appears that you no longer have a tile set named "Cliff Set".
You need to ensure you have the tile set in the theater ini file (rename it if it was renamed, often because someone is using TX), remove the connected tile types that use it, or the config in general (ConnectedTileDrawer.ini). Keep in mind that doing the latter, of course, will leave you with no connected tiles.
Thanks for confirming that that's the problem. I thought it had something to do with RulesMD.ini and messed something in it, but thankfully it's just the theater.inis.
I guess I probably deleted TX too when trying too find the problem, but forgot about it and just remembered deleting the .inis.
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