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Metal Factions v2.43 is now available!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 17, 2024 3:24 am    Post subject:  Metal Factions v2.43 is now available!
Subject description: The Buzz about the Buzzer is just like a Buzz!
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Hi everyone! Metal Factions v2.43 is the most recent release of Metal Factions's team. For those unaware of what is being written here, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here is the changelog covering Metal Factions v2.43 and other recent releases:

Quote:
2024/09/16 ------------------ NOTES v2.43 ----------------------

  • Fixed an issue from the previous version that caused the UI to not load properly on Linux
  • Moved external config/data files to the standard LuaUI/Config directory (running the game should transfer custom strategies, optional units, and keys files to a new location)
  • Shortened tip text for units with directional damage resistance and added the turn button in a few missing cases



2024/09/15 ------------------ NOTES v2.42 ----------------------

--- Engine

  • updated the springRTS/Recoil engine compatibility recommendation to "105.1.1-2584-g9f9cdbf BAR105"


--- New units

  • SPHERE "Buzzer" : L2 Armored Anti-Swarm Ship


OPTIONAL

  • AVEN "Flint" : L1 Light Infantry Robot
  • AVEN "Archangel" : L2 Heavy Disruptor Gunship / Drone Swarm Controller
  • GEAR "Pinion (M)" : L1 Infantry Robot
  • GEAR "Doom" : L2 Amphibious Nuclear Kamikaze Tank
  • CLAW "Scorpitron" : L2 All-Terrain Cloakable Heavy Ambush Robot
  • SPHERE "Attritor" : L2 All-Terrain Heavy Drone Swarm Controller
  • SPHERE "Retro" : L2 Skirmisher Tank


--- Balance / Mechanics

  • AVEN "Ghost" flies higher and had its decloak radius reduced (less likely to decloak when flying over enemy ground units)
  • AVEN "Stormfront" bombs' damage increased from 300 to 420, but lingering aoe dms/s reduced from 180D(M) to 100D(M)
  • Stormfront's storm effects now also linger over water for 30s (same as land and air)
  • Slightly reduced turn rates for AVEN "Paladin" and "Maximus" so they're a bit worse at dodging artillery fire
  • Increased turret turn rates for AVEN "Kodiak"
  • Increased GEAR "Assaulter" HP by 5% and cost by 4%
  • GEAR "Grenado" and "Hellburner" explosions had their damage, and AOE increased, but the damage type changed from H to M
  • Increased CLAW "Blizzard" dmg/s by 35% and cost by 20%
  • Increased CLAW "Thumper" collision volume to match its height
  • CLAW "Dancer" is bigger, tougher, faster, and more expensive, and got its weapon replaced by 520-range guided amphibious bombs
    (its sonar now covers the weapon range)
  • Replaced CLAW L2 construction ship with a construction sub
  • Fixed SPHERE red artillery rockets overshooting their targets
  • SPHERE "Stresser" gets slightly bigger and tougher and has a new H anti-armor missile launcher
  • SPHERE "Stalwart" has slightly higher dmg/s on the weapons but about 8% increased cost
  • Changed SPHERE L2 construction sub to be M armored and be slightly faster, tougher, and more expensive (in line with the other factions)
  • Added toggle between default weapon targetting behavior or an avoidance mode which ignores enemies behind obstacles such as walls or wrecks
  • Range upgrades now increase radar and sonar radius as well
  • Advanced radar towers are now buildable on water
  • Speed upgrades and modifiers also affect the turn rate
  • Dash speed boost increased from +30-60% to +40-70%
  • H armor units take 20% less damage from AOE
  • Slightly increased the collision volume for long-range rockets that can be shot down
  • Lingering AOE effects got their dmg/s limits changed to 300 (fire) and 500P+166 (disruptor storm)
  • Jump heights were reduced by about 5-15%, and movement speed increased by about 10-25% (bigger effect for relatively fast units)
  • Death explosions' damage type changed from H to M for larger ones and M to L for smaller ones
  • Adjusted cloak costs of combat units to be about 10E/s per 400m cost (2x when moving)
  • Amphibious ships are no longer buildable from the L2 vehicle factories


--- UI / Visual / Sounds

  • Optional units selection panel opens up on the currently selected faction instead of AVEN
  • When ordering single units to attack or placing buildings, show a dark red circle indicating their death blast radius (if relevant)
  • Attack and sensor ranges are now shown scaled by upgrades when placing buildings
  • Fixed minimap warning circle animations when units are taking damage
  • Added warning circles on the map and minimap marking incoming allied long-range rockets (nukes, etc.)
  • Added "Set-Target" command, which lets units mark a target to attack when possible without disrupting movement (default hotkey "Y")
    (uses the same gadget as BAR)
  • Added distinct sound/visual effects for huge explosions dealing M and H damage
  • Added "Turn" command for units with directional weapons
  • Added "Auto-Group" widget : alt+[1-9] sets auto-group for selected unit types, alt+0 clears auto-groups



2024/05/08 ------------------ NOTES v2.41c ----------------------

  • Fixed rare lups-related error
  • Modified chat message and map marker sounds yet again


For further information about Metal Factions, visit the Official Website, Forums, and Discord Channel. Download Metal Factions v2.43 Here. And that's all regarding Metal Factions for now. Stay tuned at PPM for more news about Metal Factions!


Key Words: #News #Release #Spring #MetalFactions 

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 21, 2024 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

2.44 has been released:

- Fixed Set-Target interaction with attack commands and made the lines more visible

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