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[RA2] G-E's Government style office building
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Sep 20, 2024 6:11 am    Post subject:  [RA2] G-E's Government style office building
Subject description: (I call it CANEWY40)
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Ok I used Bugseye's building as the base, but aside from portions of the roof, everything has been replaced, including shadows.

Foundation=3x5

Palette is unitsno.pal as usual...



canewy40.jpg
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canewy40.jpg



G-E's_CANEWY40.rar
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wow4ik81
Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Fri Sep 20, 2024 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Also very beautiful, the facade has a marble look.

More of that please.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Sep 21, 2024 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Textures like marble are a great way to make a building look posh, something you'd see when budget isn't a concern. There's a lot of grungy (and cheap looking) buildings in the game, so it's worth adding more fancy ones.

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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Sun Sep 22, 2024 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lookin good. Always nice to have more civilian buildings and other assets around.
Didn't fancy doing the other facing though? Idea

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 22, 2024 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not in the habit of making mirror buildings, although it's something I will be doing with the commie blocks when I get to them.

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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wow4ik81
Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Sun Sep 22, 2024 9:00 pm    Post subject: [RA2] CANEWY41 Reply with quote  Mark this post and the followings unread

I thought I would try it too, I hope no one minds.

The building is from G-E (mirrored).

The shadow is from Bugsey827.



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canewy41.jpg



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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Sun Sep 22, 2024 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problem with this is that now you have the dark faces on what should be the light side and the light faces on what should be the dark side... and the mirrored roof accessories & damage details will look a bit weird if both of the buildings are near eachother.

I would consider doing it myself but I already have a big list of stuff to get through and don't feel like adding more to it just for the sake of it at the moment.

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wow4ik81
Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Sun Sep 22, 2024 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, ok, that's right
For me personally it's not a bad thing, I wouldn't have noticed it

I did it without thinking much, the whole thing was finished in 10 minutes

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Mon Sep 23, 2024 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey WOW, are you planning to fix the light side being where the dark side should be ?

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wow4ik81
Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Mon Sep 23, 2024 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately my skills are limited in this regard, I'll leave it to the professionals.

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Sun Oct 13, 2024 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Something is wrong with the building.

In the editor, the top of the roof has all these pink spots and when you start the game, the building is invisible.

I use the code from the long warehouse [CANEWY21] that matches the direction that this building is facing.

;New York Government Building
[CANEWY40]
Image=CANEWY40
Name=Government Office
UIName=Name:Government Office
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=35
;MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=20
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=Yes

[CANEWY40]
Image=CANEWY40
Foundation=3x5
Height=4
NewTheater=yes
DemandLoad=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
AddOccupy1=2,-1
AddOccupy2=1,-1
AddOccupy3=0,-1
AddOccupy4=-1,-1
AddOccupy5=-1,0
AddOccupy6=-1,1
DamageFireOffset0=89,71
DamageFireOffset1=26,55
DamageFireOffset2=3,7
MuzzleFlash0=-19,12
MuzzleFlash1=13,28
MuzzleFlash2=91,36
MuzzleFlash3=46,45
MuzzleFlash4=-7,18
MuzzleFlash5=78,43
MuzzleFlash6=36,39
MuzzleFlash7=101,32
MuzzleFlash8=2,23
MuzzleFlash9=25,35



gamemd 2024-10-13 01-35-56-70.jpg
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Yesterday, at 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Adam you're making basic mistakes here, I've only included the original RA2 theaters, you'll have to make variants for the others.

Also you should be copying unitsno.pal with the full range of colours over all the other unit*.pal files in your mod so you don't get the useless pink, all the art I release expects this.

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Yesterday, at 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry GE, I'm always forgetting.
Where do I find the unitsno.pal file ?

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wow4ik81
Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Today, at 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

try that



Unit Pal.rar
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