Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Sep 21, 2024 7:31 pm Post subject:
Dawn of the Tiberium Age Version 13.0.0 is now available!
Subject description: Peace... Through... Power to the People!
Hi everyone! Version 13 of Dawn of the Tiberium Age has been published recently by their staff. It includes the campaign Power to the People, created by ToasterCat, among other features. For your information, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age 13.0.0:
Quote:
Version 13.0.0: Released: Sep 20, 2024
Added: The "Power to the People" singleplayer campaign (Credits: ToasterCat).
Added: New multiplayer maps: "Tiberium Chasm", "Mining Isthmus" and "Pit Frozen Over" (Credits: Rampastring).
Added: Buildable items on the sidebar are now organized under four different tabs (Credits: ZivDero, Bittah Commander).
Added: The Hind attack helicopter has been added as a buildable Soviet aircraft in Classic Mode (Credits: ISeeMangos).
Added: Sidebar icons now have hover-on effects (Credits: ZivDero, Rampastring).
Changed: You can now hold Shift while clicking "Delete" on a saved game in the client to skip the deletion confirmation prompt (Credits: Rampastring).
Changed: When a prerequisite structure such as a Tech Center is lost, the units/structures it granted access to are now removed from the sidebar until the prerequisite structure is rebuilt (Credits: ZivDero).
Changed: Items on the sidebar are now sorted by faction, and all defenses are sorted to the bottom (Credits: ZivDero).
Changed: When a player owns factories from multiple factions, they'll now only see one variant of identical side-specific units on the sidebar (Credits: ZivDero).
Changed: Starting the production of a unit or structure while you have no money no longer forces them to the "On Hold" status (Credits: ZivDero).
Changed: The art behind the Repair/Sell/Power/Waypoint buttons on the Allied and Soviet sidebars has been adjusted to make these buttons look more vertically centered (Credits: Bittah Commander).
Changed: The sidebar icons for the Nod and Allied Light Tanks have been modified to make Nod's variant more saturated and the Allied one grey (Credits: Bittah Commander).
Changed: The Commando now fires an anti-materiel rifle when it becomes elite instead of a grenade launcher (Credits: Bittah Commander).
Changed: The Behemoth can now fire while (Q)moving.
Changed: The Nod Flamethrower Infantry's health has been reduced by 12.5%.
Changed: The Shock Trooper now spawns a flame on its body when it dies.
Changed: The HP of the GDI, Nod, Allied, and Soviet tech center has been increased to allow them to survive an Ion Cannon or nuke impact.
Changed: Subterranean Subway Station's visual details have been improved (Credits: CRAFTSMAN).
Changed: The rate of fire of GDI's Medium Tank no longer becomes 17% slower when it becomes elite and gains its missile weapon.
Changed: The model of the Longbow has been replaced (Credits: ISeeMangos).
Changed: The client will now warn you when you're about to load a saved game without metadata and thus can't be tracked by the client to unlock other missions or preconditions (Credits: Rampastring).
Fixed: You can no longer unload TD Harvesters on RA Refineries and vice-versa (Credits: Rampastring).
Fixed: Sidebar building icons could sometimes appear grayed out with EVA constantly saying "New Construction Options" when you owned tech of multiple factions (Credits: ZivDero).
Fixed: There was a rare chance for a Hovercraft to become its own passenger, which caused it to disappear while unloading, as well as crashing saved games in which it was present (Credits: Rampastring).
Fixed: The tiberium harvester that appeared on the sidebar after capturing a Tiberium refinery wasn't buildable and the "New construction options" voice line would then be repeated every time you built anything (Credits: Bittah Commander).
Fixed: The client sometimes failed to play music in cutscenes (Credits: Rampastring).
Fixed: The APC's muzzle flash appeared some distance above its mounted gun (Credits: Bittah Commander).
Fixed: The GDI and Nod MCVs used the RA MCV sidebar icon when playing as Allies or Soviets.
Fixed: Building and deploying an MCV from a different faction would only add greyed-out icons to the sidebar, but wouldn't actually allow you to actually build that faction's structures (Credits: ZivDero).
Fixed: Idyllic Lake had a patch of gems on top of a rock, which would cause harvesters to get stuck there if they'd harvest it (Credits: Mehdi860).
Fixed: Subterranean Subway Station had some fences on top of impassable terrain, which would cause units to get stuck there if they'd run over and crush the fence (Credits: Mehdi860).
Fixed: Some path-finding issues around bridges on Subterranean Subway Station have been resolved (Credits: CRAFTSMAN).
Fixed: Covert Revolt #05: You can no longer build the Stealth Generator and the Heavy Raider if you capture Nod tech.
Fixed: Covert Revolt B #12: You can no longer train the Spy from a Barracks (Credits: Mehdi860).
Fixed: Covert Revolt B #15: You can no longer train the Spy from a Barracks (Credits: Mehdi860).
Removed: You can (temporarily) no longer open the info panel.
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