Another year, another update. This time, 1.0.6c brings many important changes to Red Alert 20XX: new infantry size, balance, and models, a completely new building set for the Soviets, a finished building set for the Allied, a final unit roster for all sides, and the promised EU Challenge map single player mission.
While you read the detailed changelog, why not grab and try the newest version of Red Alert 20XX
HERE?
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= Version 1.0.6c Highlights =
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- 1. Mod change -
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--- 1.1 General changes ---
-The EU Challenge map has been added. Welcome to Strasbourg, France, and beware of the new European Union’s prototype;
-Updated Syringe.exe to work with the newly released YR on Steam;
-Updated to Phobos Build 43;
-Updated the game speed options. Fast is now 45 FPS, while Medium is 30 FPS;
-Massive infantry revamp: infantries and their death animation are now 85% the size (instead of the old 70% that RA20XX used) of YR's original models and have around 15% more health for better survivability;
-New EVA voices for every support power and super weapons, thanks to the power of AI (everyone loves AI, don't they? ... don't they?);
-Fixed the China Challenge map with the new buildings and their functionalities, plus added some more buildings and a new treat on Aggression Level 1;
-Added two new Spec Ops missions;
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- 2. New and revamped assets and units -
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--- 2.1 Allied side -
-The Tengu Zero is now the Tengu X. It will not commit suicide while airborne anymore but use its machine gun against air targets. See it in action
HERE;
-The Arthemis Launcher has a new model by Crazy Bird. It is now turreted and can deploy into a secondary state. When deployed, its range is doubled, but it suffers a heavy debuff to its speed, rate of fire, and accuracy. See it in action
HERE;
-The Tsunami MLRS has a new model by Crazy Bird. Its health was increased, its ground missile damage increased, and its weapon behavior was slightly changed. See it in action
HERE;
-Added the Orichi Landship, a new Pacific Shogunate unique unit. It replaces the Destroyer but has two cannons, is amphibious, and can transport passengers and vehicles. See it in action
HERE;
-The Centurion Walker is now the Praetorian Walker and has a new model;
-The Allied MCV has a new model by Crazy Bird;
-The Dragoon has a new model by Crazy Bird, and it is now a late-game unit. It fires a constant barrage of high-range, low-damage missiles. The longer it is locked on a target, the faster its rate of fire. See it in action
HERE;
-The Chrono Tank is the new USA T5 unique unit. It replaces the Jupiter Cannon. The Chrono Tank is able to teleport around the battlefield after its Chronosphere is fully charged. On teleport, it will damage all surrounding entities. It also constantly slows nearby enemies. You can see it in action
HERE;
-The EMP Strike is now a tiered Support Power. Once a Drone Command Center or an Advanced Armory is built, the play gains the Drone Strike I Support Power, which allows it to call in two Minerva's Owl Drones equipped with missiles to the targeted location. If a Battle Lab is built, the Drone Strike II becomes available, which increases the number of drones called from two to three. Finally, when the SpySat is built, the EMP Strike becomes available, which calls in Valkyrie UAV fighters. While it still causes an EMP effect, this upgraded Support Power causes important damage to the targeted area;
-The Athena Strike is now a UAV Hypersonic Bomber, which will reach its target much more quickly;
-The Super Condor has a new model by Crazy_Bird;
-The Raijin Tank (not pictured here) is now a heavy tank. While it lost its anti-air capabilities, it has 25% more health and does 50% less damage with its EMP beam. However, after continuously focusing on a target, it will shoot a massive wave blast after some time, causing important damage. See it in action
HERE.
-The Peacekeeper, the Guardian, the Engineer, and the Medic have new models made by DaFool;
-The Icarus Raider is now available to all Allied countries, completely replacing the Rocketeer. Its damage was reduced. It also has a new model by Pharell;
-Added the Imperial Guard, a unique unit for the Pacific Shogunate. It replaces the Special force and acts similarly. Once it sustains enough damage without dying, it will draw its katana and enter melee mode. When in melee mode, it is faster, it auto-heals, becomes uncrushable, and has more health. See it in action
HERE;
-The Allied Commando got a new model made by Pharell.
-Added gates for the Allied, made by Scipcion. See it in action
HERE;
-The Allied Power Plant and its upgrade has a new model by Scipcion;
-The Gap Generator has a new model by Scipcion. See it in action
HERE;
-Added the Cerberus Tower. It is a T4 defense armed with two heavy machine guns, rocket pods, and AA missiles. It's a new EU-unique building that takes the place of the Hoplite, removing the latter entirely. See it in action
HERE;
-The Battle Lab has a new model by Scipcion;
-The Chronosphere has a new model made by Scipcion. See it in action
HERE.
--- 2.2 Soviet side -
-New Heavy Miner model by Crazy Bird. Added back a machine gun to it, just like RA2's Soviet Miner;
-The Troop Crawler has a new model, thanks to Crazy_Bird. It is now armed with the same Flak Cannons as the Proletarian APC but deals slightly less damage. However, it is built with 4 Conscripts, and passengers can shoot from inside the transport. Finally, it also gives the Horde buff to surrounding units (+10% Firepower, +20% Speed, slow health regen, and can be stacked with the Propaganda buff). See it in action
HERE;
-The Iron Fist is now a helicopter. It will fire an Iron Curtain under itself every so often without gaining its effect itself. See it in action
HERE;
-The Soviet MCV has a new model by Crazy Bird;
-The Sunstorm has a new model by Crazy Bird. It also works differently. Once deployed, it will unlock the MIRV Strike support power. This allows the player to place a beacon within 40 cells from a deployed Sunstorm. Once active, all Sunstorms within range of the beacon will fire a MIRV missile. The MIRV Strike has a 3-minute loading time. See it in action
HERE;
-The Bureau of Tech now gives access to the Experimental Voltotron Support Power: a Humpback Starlifter drops the Voltotron at the targeted area. The unit is an omnicrush-heavy unit with a lot of health that will grind against larger foes. It has a 1-minute lifespan. If not killed before the timer runs out, it will explode violently over a large area. See it in action
HERE;
-Extra: the China Challenge map’s special unit has been revamped and is more dangerous than ever before.
-The Conscript and the Engineer have new models made by DaFool;
-The Chitzkoi Drone is now the Cyberhound (model by DaFool). It has the same stats as the Chitzkoi Drone;
-The ER's Pyrocycle is replaced by the Demo Hound (which is a replacement for the Cyberhound). It functions as a regular Attack Dog but uses suicide bombs against vehicles/buildings. Does only 1/4th of its damage to friendly units;
-The Red Brigade is now a two-man team and must deploy to use its anti-tank rocket. Model by Pharell. See it in action
HERE;
-The Tank Hunter has a new model, by Pharell, and new behavior. It will now paint a target for a few seconds and fire a volley of missiles at it;
-The Shock Trooper has a new model made by Pharell. See it in action
HERE;
-The Nuke Bombardier has a new model by Pharell (and new voice quotes). It is now the Nukeneer, available with all Bureau variants. It is immune to radiation and has a longer reload time. The Iron and Napalm Bombardier were removed;
-Replaced the Volkov Soldier by a new unit: the Storm Commando. Uses the unique unit slot of the Nukeneer instead of the Komissar. It has no more airstrike ability. The charged-up weapon is a small Tesla beam that causes continuous damage and a 50% speed debuff to the target for 10 seconds. Once charged, it launches a concentrated Tesla ball at the enemy, causing important damage. Model by Pharell.
-All the Soviet buildings have been remade, thanks to Yuri_Prime (main modeler) and McPwny (responsible for the detailing and some animations);
-Added gates for the Soviets, made by McPwny;
-The Propaganda Tower now gives the Horde buff to surrounding friendly units. The Horde Buff gives +10% Firepower, +20% Speed, slow health regen and can be stacked with the Propaganda buff;
-The Soviet Bureaus variant has new passive perks (experimental): The Bureau of Propaganda heals infantries, the Bureau of Industry reduces building costs by 10%, and the Bureau of Tech increases vehicle speed by 20%;
-The Nuclear Reactor has been replaced by the Tesla Accelerator. It produces 500 power, but double the power output of every Tesla Reactor. Creates a tesla eruption when destroyed. When damaged, the reactor will continuously lose health, so you better be cautious and repair it ASAP.
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- 3. Neutral Buildings -
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-The Tech Accelerator has a new model, by Yuri_Prime, and is now back to a Tech Power Plant. It provides 200 power units and boosts every power production building's output by 5% for each Tech Power Plant owned. See it in action
HERE;
-The Tech Oil Derrick has a new model by Yuri_Prime. See it in action
HERE;
-The Tech Secret Lab has a new model by Yuri_Prime. See it in action
HERE;
-The Tech Machine Shop has a new model, by Yuri_Prime. See it in action
HERE;
-The Tech Airfield has a new model, by Yuri_Prime, and is now named the Tech Drop Zone. See it in action
HERE;
-The Tech Grand Cannon is now the Tech Forward Command Post. It has a new model, by Yuri_Prime, and functions differently. It now allows you to expand your base, can detect cloaked units and can attack air units as well. See it in action
HERE;
-The Tech Hospital has a new model by Yuri_Prime. See it in action
HERE.
-Added 34 new civilian buildings (97 total with variants) and 19 new props (58 total with variants).
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- 4. Version 1.0.7 -
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I’m done with my weird naming convention for the mod’s versions. The next one will be 1.0.7 and, in it, you can expect the following :
-The ER Challenge map and its unique unit;
-New terrain and new theater;
-Even more new civilian buildings;
-Stolen Tech units;
-More Spec Ops Co-op missions;
-Few updated unit models;
-Hopefully, shorter development time.
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- 5. Help RA20XX -
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If you like the mod and its unique art style, consider donating to my Ko-Fi page, which you can find here. Every donation will go to artists to continue and improve the mod. You can contribute here :
Red Alert 20XX Ko-Fi page
Other than that, I’m always looking for mappers. If anyone is interested, please PM me here on ModDb or on Discord.
With that, I’m signing out. Enjoy Red Alert 20XX 1.0.6c!