Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Sep 23, 2024 1:50 am Post subject:
Mobius Map Editor (1.6.0.0) has been released!
Subject description: A good .MIX of new features were included!
Greetings, Commander! Reinforcements have arrived from Nyerguds, leader of Mobius Map Editor, as Mobius Map Editor (1.6.0.0) has been recently released by their team. Mobius Map Editor is the original map editor from the Command & Conquer Remastered Edition, made by Electronic Arts/Petroglyph Studios, with Nyerguds fixes and improvements. It can be used to create maps for the remastered games and the original 1990s Tiberian Dawn and Red Alert 1 games. The changes from Mobius Map Editor (1.6.0.0) were announced with the following words:
Quote:
This version's main new feature is the ability to open the game's .mix archives, making it incredibly easy to open all original missions as reference material to aid with scripting. Other improvements include a more accurate overlap detection system, much faster saving of map thumbnails, pixel fonts for all classic mode indicators, and the program no longer auto-connecting to Steam when it starts, to allowing easier map testing.
Full change list:
Added features:
Added .mix files to the supported formats to open, giving the ability to load official maps straight from the game's internal archives.
Classic mode now uses classic pixel fonts, allowing for much nicer image exports of maps at their original size in classic mode.
In the trigger editor, when hovering over the trigger action dropdown when it has one of the Tiberian Dawn "Dstry Trig '????'" actions selected, a tooltip will show with the contents of the linked trigger to destroy.
In the trigger editor, when hovering over the trigger action dropdown with the Tiberian Dawn "DZ at 'Z'" action selected, a tooltip will show the currently set location of the Flare waypoint.
In the trigger editor, when hovering over a dropdown containing the list of team types, a tooltip will show a brief overview of the selected team type.
Added a tooltip to all places that show a triggers dropdown to show the contents of the currently selected trigger.
Added a specific "PreviewScaleClassic" setting rather than automatically calculating it from the one meant for the Remaster graphics.
Added a warning indicator on the Autocreate option in the team types editor if the "Max Allowed" setting is set to 0.
The placement previews for map templates will now always show the terrain types. This indication will be less pronounced when the map terrain type indicators option is disabled.
Added extra indicators (shortcut: F4) for cells occupied by objects on the map.
Added outlines for overlapped buildings and Terrain objects. They will only be considered overlapped if all of their cells that contain graphics are considered overlapped since that would imply the object is obscured from view.
Added outlines for overlapped solid overlay.
Added checks on Events in Red Alert triggers that crash the game if no House is set on the trigger itself.
Added an indicator to the building tool to indicate whether a building is capturable.
Added support for C&C95 v1.06c's bib disabling and capturability rule tweaks.
Improvements:
Implemented a new scaling method that vastly reduces the saving time of multiplayer map thumbnails and image exports.
Compacted the space around the objects in the Map tool, making it show a lot more items at once.
The editor will now only connect to Steam if the Publish function is opened, making it possible to leave the editor open while testing maps in-game.
Buildings and solid overlay types (walls, fields) are now their own separate placement layer, which does not interfere with units, infantry, and Terrain, which allows overlapping these things without issues.
Dropping a file into the editor that causes a dialog to be opened (like mix files and images) will no longer freeze the source you dragged the file from while the dialog in the editor is open.
Removed theater restrictions on Terrain objects; if the object is found in the theater, it will be shown.
The "New from image" function now gives a warning if the chosen image is not the expected size for the selected map type.
Added system to avoid loading the same mod from both the workshop items and from the local mods under the Documents folder. If given by name, local mods are given priority.
Added mission load checks and warnings on team-type arguments and on the limits of units/orders list lengths.
The [Enter] shortcut for the "Jump To" function is now indicated in the status bar in Waypoints and Celltriggers mode.
Enabling map terrain type indicators will now show a different color for each terrain type, which is editable per type in the settings file.
The overlap algorithm that determines if an outline is needed now works per infantry sub-cell position rather than per whole cell, giving much more accurate results.
The overlap algorithm that determines if an outline is needed now keeps the draw order of objects in mind, so an object that is drawn over another object will never be considered to be overlapped by that second one.
Added indication in House settings that the configured house credits value is multiplied by 100 in-game.
Removed incorrect indication on RA's "Credits Exceed" trigger event that claimed the value was multiplied by 100.
Rebalanced the tint used for the House-colored range and outline indicators to be more similar in the remastered and classic view.
Optimised all indicator drawings by caching the generated images and overlap outlines.
Waypoints now use the "Select" cursor graphics as an indicator on the map, rather than the green beacon that was barely visible behind the text.
Bug fixes:
Fixed bug in Classic mode that prevented the Red Alert civilian "C3" from loading and that prevented the Einstein color fix from working.
Fixed Red Alert map load not giving feedback on the removal of Aircraft.
Fixed issue that caused any unknown video names configured on TD missions to be marked as "Remaster only".
Fixed a bug where the values of team type orders, trigger events, and trigger actions were saved as value "-1" when a new item's value was not changed from its default.
Fixed RA sound effect string "water impace".
Fixed bug in RA trigger reading where it would complain about House "None", fixed it back to house None, and erroneously showed the trigger's Persistence value instead of the House value in the error report.
Fixed RA "Build Aircraft Type" trigger event to save the unit ID correctly.
Fixed the fact RA mission rules were only applied after the map was populated, which could make buildings disappear from overlapping with bibs that were actually disabled in the rules.
Fixed classic mode using the high-resolution hash pattern to draw the terrain type indicators on the map tiles tool window, which looked out of place on classic graphics.
Fixed a crash that happened on Tiberian Dawn maps when switching to Infantry or Unit editing mode after having been in the Building tool if the template building there had the Prebuilt option unchecked, leaving the House set to "none".
Fixed overlapping multiplayer starting point flags not working in combination with Sole Survivor football areas.
Fixed the "FAKE" label on fake buildings that are not being shown as more transparent on placement previews.
Fixed an issue in the redo of drag-moving infantry that created a ghost duplicate of the dragged infantry unit that could cause crashes.
Fixed an issue with the main editor window becoming hard to select if it was minimized during a load or save operation because it would select the tool window instead of restoring the main window. To fix this, the tool window is now never shown if the main window is minimized.
Fixed trigger changes on Terrain objects do not immediately refresh the map.
Fixed an internal issue with the unit/infantry/building properties popup not cleaning up its internal resources after closing.
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