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hardware cursor
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GREEN
Cyborg Soldier


Joined: 26 Dec 2016

PostPosted: Wed Sep 25, 2024 8:56 am    Post subject:  hardware cursor Reply with quote  Mark this post and the followings unread

hi,
has anyone looked into preventing ingame cursor rendering, and having it instead set as animated hardware cursor?
is any known mod already doing hardware cursors?

is there a global what is the current cursor shp/frame ?
is there a render function to nop?

Code:
DEFINE_IMPLEMENTATION(void WWMouseClass::Hide_Mouse(), 0x006A6140);

DEFINE_IMPLEMENTATION(void DisplayClass::Set_Cursor_Shape(Cell const *), 0x00476040);


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GREEN
Cyborg Soldier


Joined: 26 Dec 2016

PostPosted: Tue Oct 15, 2024 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe we should do a ghidra session?

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GREEN
Cyborg Soldier


Joined: 26 Dec 2016

PostPosted: Mon Nov 18, 2024 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vanilla-Conquer
common/wwmouse.cpp

has
void WWMouseClass::Draw_Mouse(GraphicViewPortClass* viewport, int x, int y)

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