Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Dec 12, 2024 1:37 am
All times are UTC + 0
AttachEffect.Animation=
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Thu Oct 10, 2024 7:02 am    Post subject:  AttachEffect.Animation=
Subject description: Not working on hovers
Reply with quote  Mark this post and the followings unread

Since the actual Trail tag works only for true aircraft, I'm trying to use AttachEffect.Animation= to add a trail to hover-like units.

Nothiing happens when using this, no trail shows.

Any ideas on how to add a trail to a hover ?

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 10, 2024 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

UseLineTrail= works on all game objects, you might need a longer LineTrailColorDecrement= as trails can be hidden by large units.

BTW Phobos adds new Laser Trails that can be fully customized.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Thu Oct 10, 2024 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

UseLineTrail draws only a simple line, not nearly enough for some big engine exhaust like a similar to a V3 engine.

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 10, 2024 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah you said "Trail" which is a LineTrail, what you meant is Trailer= which uses a shp anim.

AttachEffect.Animation= moves with the unit so the anim will never trail behind it. You can attach a TrailerAnim= to the AttachEffect.Animation= tho which should leave a trail behind the anim.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Fri Oct 11, 2024 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Ah you said "Trail" which is a LineTrail, what you meant is Trailer= which uses a shp anim.

AttachEffect.Animation= moves with the unit so the anim will never trail behind it. You can attach a TrailerAnim= to the AttachEffect.Animation= tho which should leave a trail behind the anim.

Looks like this actually work.
Is there a way to adjust it to be spawned at a different XYZ ? It shows in the middle of the unit instead of its tail.

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Oct 11, 2024 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, trailers are always centered on the unit/anim.

Kratos has a customizable trailer system that lets you add multiple trailers with shp anims in different positions.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Mon Oct 14, 2024 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

In that case is there a way to make the trailer anim spawn only when the unit moves?

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Oct 14, 2024 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

No

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.3606s ][ Queries: 11 (0.0196s) ][ Debug on ]