Posted: Sun Oct 13, 2024 10:15 pm Post subject:
3ds2vxl giving weird results
Since I'm new to this, I'm struggling to convert a 3ds to vxl, searched everywhere and all I got is a crappy voxel as a result.
I know that 3ds2vxl is way to easy for dummies but I still need a proper guide to convert the 3ds correctly. QUICK_EDIT
It's not good for converting the textures, tends to make them waaaay too bright, I think partly due to material properties or specularity differences.
Also most people make models facing in a different direction in MAX than what RA2 expects, so at the very least the majority have to be rotated. Additionally if a model is rotated slightly, it will have to be corrected before conversion at least to line up with a main axis. The flip XY/ZY/ZX etc options are crucial here.
Then finally there's scale, if you want to make the units fit into a cell, the max size should be 45, if you plan to oversize it, use that as your frame of reference, 67 being about 1.5 cells. If you plan to add more details or features later, and you think you want to add it with shrinkage in mind, even 100 size is reasonable for a land vehicle. The maximum size of 255 should never be used, even with shrinkage there will be shadow errors or clipping, stick to 210-220 for large voxels like an airplane at most.
If you have any other issues, show your example and explain the problem.
Well I thought u gonna say to me welcome back first
Anyway it's good to discuss RA2 issues with u guys again, I really missed it.
Now back to the topic...
First thnx for trying to help but.....
Actually I have no damn clue about what u said, I'm not a graphic designer or programmer, remember?
So basically I'm not gonna lie, since I've just downloaded a free 3d design and I want to convert to vxl so that I can use it in my personal mod, also I'm not stealing anyone's work, I just want make my RA2 more satisfying to my idea about how I imagine it.
To be honest I understood that u were speaking about voxel basic concepts, thing is I just can't do it, a video tutorial would be great assist.
I've searched a little and found this one
Which I think it matches exactly what u mentioned about rotation and textures.
So since I have the obj model which I convrted to 3ds via online converter, I imported it to 3ds2vxl and selected voxel destination to overwrite another voxel, the result was like this
I had to try a few ways to convert and/or import into MAX 2015, one worked to produce a complete model, but most created weird glitches, so definitely something wrong with the rigging.
And to be honest, it's not even a good model, although the textures are good.
[quote=G-E]Might be a good time to learn to make your own?[/quote]
U r totally right, I'm afraid that I can hardly find free time though, I wasted many chances to Professionally learn how to design graphics or programming, my passion for modding and graphics started very long time ago maybe 2007 while in college, but priorities has overwhelmed my passion
,I hope I'm not late yet, gotta need ur advice on how or where to start!!
Youtube tutorials? I don't think it would be as good as paid courses.
Also for now I need that damn Tu-22,
@migeater designed a one long time ago but for real it was messy unlike most of his work QUICK_EDIT
Bad obj/3ds file with parts that cant be read by 3ds2vxl, try converting a different model.
Can't disagree man, the model isn't even suitable for 3ds2vxl, but the textures are way to fine, what a pity
PS.. if only u can fix ur old Tu-22 QUICK_EDIT
My Tu-22 voxel is 21 years old, the shape is correct but it was made at a time when texturing was optional and normals had to be hand drawn...
It would be a perfect project for you to learn voxel editing, the hard part is already done so you can concentrate on texturing and then apply some new auto-normals. _________________
It would be a perfect project for you to learn voxel editing, the hard part is already done so you can concentrate on texturing and then apply some new auto-normals.
Okay, I accepted the challenge and here are the things I've done so far,
Since I'm finding it extremely hard to apply textures by colouring every single pixel cupe in VSE, and even if I exported the already made textures to edit it with Paint program would also be so silly idea, then I used the advantage of the new VSE 1.39 and exported ur model itself as an OBJ, and I'm planning to edit it as a project to learn from it, I don't know about this idea, I thought it would be better than editing textures which actually supposedly easier than editing a 3d model, but I still don't know how to edit textures or what r the tools.
So I followed some tutorials and currently I'm stuck coz I'm at loss about how to edit the loop cuts to match the original 3d model!!!
Converting a voxel to a 3D model and then back to voxel probably wont end well. You should learn how to use VXLSE to get the best results. _________________
Converting a voxel to a 3D model and then back to voxel probably wont end well. You should learn how to use VXLSE to get the best results.
Right, besides it's a longer way around, the only benefit is at least I will learn sth finally, I guess!!
Btw, let me be honest in this one and sorry about it buf I have no problem with the ur texture, actually there another modder released cooler texture for ur Tu-22, but my actual problem is with the voxel design itself,
I mean it's not that good quality when compared with other voxel design of yours like B-2 or F-22, I understand that it was designed in a time that textures were optional and voxel had to be drawn by hand.
In other words the textures is the less of my concerns, all I want is editing that voxel to be more better, that's why I asked u if u want to re-edit it.
I tried to do that with VSE by applying auto-normals and smooth but it got worse.
I wonder why our community never made a tutorial for editing or designing a voxel!!!! QUICK_EDIT
Okay this is what I achieved so far, but I'm not satisfied with the result, as u can see texturing with VSE is kinda hard to apply or edit, gotta need another program!!
I made it smoother via Blender, though it's size went huge and I couldn't scale it down using even in edit mode which would ruin it's shape, couldn't figure what's wrong.
Also in ur original version there are zigzaged lines along the wings, I managed to fix them but didn't like what I did!!
So I did my best for now and I hope to do more, but what do you think anyway?!
Anyways... I think I will have to second others in that you are going around this the wrong way.
Trying to import 3DSMax for the textures is the worst reason, since the textures always get messed up.
Import for the geometry (and use VXLSE shrinking, I am lazy yet learned to do it), but do the texture yourself. You can export the texture, edit it in 2D, then import again into VXLSE without using 3DSMax for this. _________________ QUICK_EDIT
Alright, I'm not gonna lie, so yes I'm avoiding editing textures with VSE, but I have a clearly obvious reasons, maybe they r silly and unacceptable for guys like u, but if I could only watch a tutorial video then it would help alot,
But since everyone is busy then it's fine.
Also I liked the 2d texture editing idea then importing to VSE again, I think I can manage it, but what is the 2d program's name? QUICK_EDIT
What exactly are you having problems with when it comes to texturing with VXLSE?
Simply I cant choose or find the right normal to give it a specific colour or 3ven if that colour would give realistic looks in shading and lighting,
Let me make it short, as u can see in this turret which I designed for the Bm-30 Smerch MLRS it has a good looking painting or texture, I didn't do it using VSE but simply downloaded a proper camouflage image fitting and edited it via Paint program to fit the design as good as it could be, then I imported it to VSE and gave it a little touch like remapping and schemed to fit soviet style and also made the rocket illustration inside the turret tubes.
This process can't be done that easily with too much detail models like planes or tanks cuz I'll have to colour the a lot of normals so that it gives the ed illustration.
So if there is another application to edit the textures easily before importing and applying to VSE, would be great.
Normals can be automatically applied by VXLSE in just a few clicks, the results are good enough most of the time so you shouldn't need to edit the normals at all. _________________
Alright then, I don't wanna stall anymore, I will give it another try, also I'm seriously thinking about being into graphic design professional world. QUICK_EDIT
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