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Timed Crash
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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Apr 23, 2005 11:32 pm    Post subject:  Timed Crash Reply with quote  Mark this post and the followings unread

I don't think I've ever seen a problem like this before, so I'm rather confused. Me and Rattus were playing a game of Novus Ordo, and it randomly crashed. He had built a base defence at that exact time, so we assumed it was that. Checked the code. Nothing wrong. Tested in single player, nothing wrong.
By this point, I had a slight suspicion. So I got my watch out and put the timer on as soon as the game started. Everything went along normally until (EXACTLY) five minutes into the game, we got an internal error. There were no triggers in the map whatsoever, so I am totally confused. Anyone know what could cause this?

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Apr 23, 2005 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

What the hell!? I've never heard of that before. Tis very strange... Don't now what could of caused it. Whats the condition of your copy of Norvus Ordo? Or mabey some files downloaded after you installed it are screwing it around?

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 24, 2005 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

An update. I went back to the previous version, and it now works flawlessly. The only thing I can assume is that I altered the rules in some way (can't see what it could possibly be the caused it) and changed a certain value. I'd still like to investigate what could possibly do this.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sun Apr 24, 2005 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you changed a value that the game finds at a certain point of playing and when it found that file it crashed.It may have been a song missing or messed up you never know but i do not think that they cause crashes to gameplay.The only thing i see is that the game found something after 5 minutes and crashed

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Apr 24, 2005 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

3 things

1) AI
2) AI building certain buggy building
3) An out of sync bug like you get with twinkling tiberium

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 24, 2005 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it definitely wasn't 1 or 2, since there was no AI in the game.

The third option may be a possibility, but there have only been two completely new animations added to TS (and they're in FS anyway). Other than that, animations have only been replaced.

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