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Soldier Just Glides Instead of Walking ?
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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Sun Oct 20, 2024 10:03 pm    Post subject:  Soldier Just Glides Instead of Walking ? Reply with quote  Mark this post and the followings unread

I just downloaded this last night and could not get it to work.
Originally I had the RPG as primary, but the unit can out just gliding instead of walking, like it had no sequence.

I switched the RPG from primary to secondary, and it still comes out gliding.
I got the unit from here.
https://ppmforums.com/topic-65253/conscript-variants-ra2-yr/

; Soviet RPG Conscript
[SRPGC]
UIName=Name:SRPG
Name=SRPG
Image=SRPGC
Category=Soldier
Primary=AK-47
ElitePrimary=AK-47EX

Secondary=RPGMissile
EliteSecondary=RPGMissileX
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=SOVMissileLauncher

Prerequisite=NAHAND;NATECH
CrushSound=InfantrySquish
Strength=150
Armor=none
TechLevel=5
Pip=white
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=50
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=3
OpportunityFire=yes


[RPGMissile]
Damage=150
ROF=125
Range=18
Projectile=SOVATMissile
Speed=40
Warhead=RPGMissileWH
Report=SCSMissile
;MinimumRange=1


[RPGMissileX]
Damage=200
ROF=150
Range=22
Projectile=SOVATMissile
Speed=40
Warhead=RPGMissileWH
Report=SCSMissile
;MinimumRange=1


[RPGMissileWH]
Wall=yes
Wood=yes
Verses=0%,0%,0%,200%,150%,100%,100%,100%,10%,0%,0%
Conventional=yes
Rocker=yes
Fire=yes
InfDeath=4
;AnimList=S_CLSN30
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=1;gs patch
PercentAtMax=.5;gs patch

[AK-47]
Damage=25
ROF=25
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=AK47Fire
OccupantAnim=UCCONS

[AK-47EX]
Damage=25
ROF=25
Range=12
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=AK47Fire
OccupantAnim=UCCONS


[SRPGC]; RPG Conscript
Cameo=E2ICON
AltCameo=E2UICO
Sequence=NeoConSequence]
Crawls=yes
Remapable=yes
FireUp=8
SecondaryFire=8
FireProne=8
SecondaryProne=8
PrimaryFireFLH=60,0,100
SecondaryFireFLH=90,0,175


[NeoConSequence]
Ready=0,1,1
Guard=0,1,1
Down=0,1,1
Up=0,1,1
Walk=8,10,10
FireUp=88,9,9
SecondaryFire=160,9,9
Die1=232,14,14
Die2=344,14,14
Idle1=456,32,0
Idle2=488,32,0
Cheer=520,16,0
Paradrop=536,1,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,6,6
Prone=537,1,1
Crawl=545,10,10
FireProne=625,9,9
SecondaryProne=697,9,9

Unit glides all over the place looking stiff like this.



gamemd 2024-10-20 17-02-38-60.png
 Description:
 Filesize:  84.93 KB
 Viewed:  172 Time(s)

gamemd 2024-10-20 17-02-38-60.png



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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Oct 20, 2024 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Sequence=NeoConSequence]


There's your error, you have a ]

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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Sun Oct 20, 2024 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank You NimoStar Yay!

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