Posted: Thu Oct 24, 2024 6:21 pm Post subject:
Radiated Virus Cloud Size & Leak ?
Hey Guys
I'm working on a weapon for a chemical plant that when destroyed produces a radiocative virus cloud.
Now I got it to work but I want the virus cloud to be much bigger than it is now and i want it to drift for several minutes.
The other thing is how do I code the chem plant so that when its damaged, it starts to leak the virus ?
You need to see the virus clouds in particle settings for their duration.
As for it to leak when damaged, there isn't an official way but you may do some workarounds with damaged animations. Animations could spawn an AnimToInfantry (invisible) which in turn makes a virus cloud. _________________
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