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Radiated Virus Cloud Size & Leak ?
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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Thu Oct 24, 2024 6:21 pm    Post subject:  Radiated Virus Cloud Size & Leak ? Reply with quote  Mark this post and the followings unread

Hey Guys

I'm working on a weapon for a chemical plant that when destroyed produces a radiocative virus cloud.
Now I got it to work but I want the virus cloud to be much bigger than it is now and i want it to drift for several minutes.
The other thing is how do I code the chem plant so that when its damaged, it starts to leak the virus ?



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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Oct 24, 2024 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to see the virus clouds in particle settings for their duration.

As for it to leak when damaged, there isn't an official way but you may do some workarounds with damaged animations. Animations could spawn an AnimToInfantry (invisible) which in turn makes a virus cloud.

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