Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Oct 26, 2024 5:34 am Post subject:
paint.net 5.0 beta (build 9064) is ready for testing!
Subject description: Hunting bugs for the sake of the progress!
Greetings, everyone! There is a new beta version of paint.net released under the name paint.net 5.0 beta (build 9064). For your information, paint.net is a free and open-source image and photo editing software for Windows with a quite rich set of features. Here are the updates from paint.net 5.0 beta (build 9064):
Quote:
This build fixes some issues reported with the previous build, namely with pasting or loading images of certain types (e.g., 8-bit PNGs) or with certain types of color profiles (XYB/LUT). Input latency for the canvas has also been further reduced a little.
Fixed: Right-clicking in the Colors window’s palette will now correctly set the inactive color (regression from 5.0)
Improved input latency further by using a dedicated per-Control thread for asynchronously calling IDXGISwapChain[1]::Present[1]() instead of using the shared thread pool. This also fixes some weirdness at startup with canvas redrawing when a lot of plugins are installed, especially if the antivirus decides to do a more in-depth security scan.
Fixed: Could not copy 8-bit-or-less bit-depth images from Explorer into Paint.NET.
Fixed: Copying a 4-bit PNG from Explorer into Paint.NET would have extremely bad performance.
Fixed: Images with XYB LUT color profiles were not loading or were loading incorrectly
Fixed: GPU effect plugins will not default to Float32 precision when using IDeviceContext.CreateImageFromBitmap(). This was otherwise resulting in inconsistent rendering output or analysis results.
Fixed:IImagingFactory.CreateColorTransformedBitmap() and IBitmapSource.CreateColorTransformer() is now available for plugins to make use of for color management purposes.
New: Plugins may now use PixelFormat.[Try]CreateDefaultColorContext(), IImagingFactory.[Try]CreateDefaultColorContext(), and IDeviceContext.[Try]CreateDefaultColorContext() extension methods. These will create the default color context (color profile) for the given PixelFormat.
New: Plugins may now use the PixelFormat.GetInfo() extension method to retrieve the corresponding IPixelFormatInfo object
New: Plugins may now implement the managed ITextRenderer interface (corresponds to the native IDWriteTextRenderer1 interface) and use it when calling ITextLayout::Draw(…)
New: Added ITextLayout methods Get/SetCharacterSpacing and Get/SetPairKerning
New: Added ITextFormat properties LastLineWrapping, OpticalAlignment, and VerticalGlyphOrientation
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