Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Oct 26, 2024 5:59 am Post subject:
The End Of Days 0986 Patch 2 is out!
Subject description: Air strike confirmed with F-16 Cluster Bombs for everyone! All hail!
Howdy! The End of Days has been recently improved with the release of The End Of Days 0986 Patch 2. For your information, The End of Days is a mod for Command & Conquer: Generals Zero Hour. It adds Russia and the European Defense Alliance as new playable factions and improves the original three with new units, structures, and special powers! It strives to bring an authentic real-war feeling, with a few fictional additions for more fun and diverse gameplay & tactics! It also replaces Heroes with elite infantry, and Superweapons are mostly presented as mobile ICBM Launchers like Russia's Topol-M or China's DF-41. It also innovates with purchasable subfactions at your tech center instead of the original choice of "Generals" before battle, which allows you to change your strategy mid-game to counter your opponents! Each of the 4 factions has 3 completely different subfactions to choose from. Here are the changes and the fun stuff from The End Of Days 0986 Patch 2:
Quote:
Change log:
Reduce AT infantry armor vs. small_arms by 10%
Increased all air-dropped bomb damage from buildable jets by 10%, including heavy bombers
15% damage increase vs. structure for: Iskanders, DF-12, Scuds, Tomahawks
Improved Russia ECM tower GP: Receives disturber disabling weapon after Subfaction upgrade. Regular jamming ability improved to be more efficient :question:
Improved USA Helipad GP: Repair rate improved by 20%. Can be upgraded with a patrolling attack helicopter after a sub-faction upgrade
TU-22 Bombs fall faster and are scattered to cover an even radius and not a line. Missiles do 10% more damage, and AOE increased by 25%
Improve F-16 role: Cluster bombs fall faster and first hit the ground, doing some damage, and then the clusters randomly fly and hit a medium-sized area around. Jet speed improved by 5%
Reduced the reload time of DF-41 and TopolM from 4 to 3 min
Reduced the reload time of Minuteman from 5 to 4 min
Mirage Bombs fall faster and scattered to cover an even radius and not a line
Fixed TOS-1A Subdue Health cap
Fixed missing Shaheen Warheads
Fixed Spetsnaz Rocket Attack button
Fixed duplication hotkey of armor-piercing missiles and aerospace command for Russian tech center
DF-21, Kurier, and Shaheen reload time was decreased from 120 sec to 90 sec. Launcher cost increased from 2000 to 2500 and build time +5 sec. launchers HP increased by 100
USA Global Hawk scout drone is now not selectable and will act like the old scout drone from ZH with a larger reveal range
Dozers movement speed was reduced from 40 to 35
GLA small toxin fields don't do damage to allied units
Dozer's speed was reduced by 15% to prevent turret rush and barrack blocks, etc.
GLA worker build time reduced by 20%
Quadruple AA gun secondary damage removed. Clip reload time increased from 290ms to 400ms
GLA supply Stash cost reduced from 1800 to 1500
GLA suicide drone and China Suicide (Nest) drones are now stealth. China scout drone as well
GLA suicide drone damage increased by 10%
Russian Orion drone is stealth again
All scout vehicles now detect drones to balance the stealth-flying drones
Chinese hacking beam no longer causes FPS drop, or at least not so noticeable
GLA Bomb truck Scrapped nuke reactors upgrade increased from 1000 to 2000, and build time increased by 25%
Bomb truck object upgrade of nuke reactors increased from 200 to 500, and build time increased by 100%
F-16 Cluster bomb weapon firing range increased from 250 to 300
The supply Collection speed of China, Russia, and GLA improved by 7% to match the USA
GLA worker's build time reduced by 10%
Improved PvP game stability and reduced mismatch. However, it still happens every few games when more than 3 players are ingame! For 1v1 or 3FFA it's very stable. Players vs AI was not investigated, and I assume the mismatch will be very likely!
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