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PROJECT ATLANTIS
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 25, 2005 6:24 am    Post subject:  PROJECT ATLANTIS Reply with quote  Mark this post and the followings unread


Scheduled for release early/mid '06[/img]



jumper_f.JPG
 Description:
Jumper.... needs work but...
 Filesize:  41.46 KB
 Viewed:  7982 Time(s)

jumper_f.JPG



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ugkruthemassive
Vehicle Driver


Joined: 13 Mar 2005

PostPosted: Mon Apr 25, 2005 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

wuz the mod about Question  Question  Question

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blah blah blah

ppls alwase talking

Wizard

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 25, 2005 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Stargate Atlantis   Rolling Eyes

I plan to have missions that follow the storyline as close as possible Rolling Eyes

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ugkruthemassive
Vehicle Driver


Joined: 13 Mar 2005

PostPosted: Mon Apr 25, 2005 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting i dont know nuthin about Stargate exept that its Sci-Fi!! lol

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 25, 2005 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

This mod requires me to make A LOT of new terrain type. For example the "eye of the storm" is an episode where the team must get power to the shields to stop a tsunami from destroying the city... I need a wavey water and then must make some sort of animation for it.... I think its going to be like the capture the pp mission in YR.

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ugkruthemassive
Vehicle Driver


Joined: 13 Mar 2005

PostPosted: Mon Apr 25, 2005 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude thats tight i wish i could say i could help u but i caant do animations!!  or graphics W/E for that matter.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 25, 2005 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you could have taken a better picture and written more detail about your mod instead of posting about it like that. No offense, but your presentation is 0/10 Sad.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 25, 2005 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh.. It is still in the early development stages... There is quite a bit I COULD say but I sort of want to give it a surprise... I dont know about anyone else but that sort of gives an anticipated feeling to it.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Apr 26, 2005 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I think you could have taken a better picture and written more detail about your mod instead of posting about it like that. No offense, but your presentation is 0/10 Sad.
Ø/10 maybe. daTSchikinhed I'm working on a mod too which is in the early stages, but I don't say nothin' about it.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2005 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have to say something about it. I am no good with SHP's and I admit it. I needed help.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Apr 26, 2005 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the pic you put upper is an screenshot of a voxel in Voxel Viewer. SHPs are anims.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2005 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes but I needed stuff like buildings and I am going to try and do a new Tileset myself. I am just plain no good at buldings tho.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Apr 26, 2005 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well use this way: make a voxel of a building (it isnt really hard, make a cube for ex), then start makin screenshots when viewing the voxel (but without land and sky in Voxel Viewer); paste the screenshots in SHP Builder and save. Also watch it with the palletes.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2005 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are a genious.....

Ive heard that before but I didnt really think about it till now that I could use it... THANKS.

I will relay that message to my SHP building team as well.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Apr 26, 2005 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be far more effective to put the voxel ingame to get the picture, then the angle is totally accurate.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Apr 26, 2005 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't mention it. I saw some ppl here speakin about this. But the topic is old. It was for DaTSChikinHead. Yeah clazzy is right, part 2: the angles. And ingame shots can be used, if you have time to waste cuting out the building from the pict. Very Happy

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2005 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats my problem... time... but if this will take that lonk to get a damn good mod then I am willing to take that time.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Apr 26, 2005 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, good luck!

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Apr 26, 2005 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

man, u people spam tonnes. to be on topic, we need some INgame pics

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Apr 26, 2005 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2005 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have no pics to show.... Not yet anyways.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Apr 26, 2005 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

What are the teams gonna be? And what are there advantages, drawbacks, etc...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Apr 27, 2005 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

See <a href=http://s10.invisionfree.com/Tiberian_Earth/index.php?showtopic=64&st=15> here [/url] about the teams.. Thats all we have ATM.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Apr 28, 2005 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

daTSchikinhed,  if I were you I'd post about your mod when you actually have some work done, for example buildings and units. Screenies thats what I mean

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Fri Apr 29, 2005 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good luck with the Atlantis mod Smile I'm making a Stargate SG-1 mod, the brother to your mod Smile

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed May 04, 2005 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Well good luck...

Also due to conflicting schedules I am postponing PROJECT ATLANTIS until further notice.... the summer will be the time of real action... too many people have school and I have a few classes mysel... the schedule has been too conflicting for the whole team so.... yeah.

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