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Faction Based Engineers ? And an Infantry Idea
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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Mon Nov 04, 2024 6:48 pm    Post subject:  Faction Based Engineers ? And an Infantry Idea Reply with quote  Mark this post and the followings unread

The engineers all look the same and I wanted to know if anyone has ever seen engineers that look different and according to their faction.

Like a russian engineer dressed in the Russian Scheme and a Yuri engineer dressed in the Yuri colors ?

My idea as a suggestion is I would like to see basic infantry dressed in
radiation suits  for their factions

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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Mon Nov 04, 2024 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, that is possible, even without ARES or something similar

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Nov 04, 2024 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's already some engineer recolors (which I am using) for the factions like having different pants.

But you can do engineers however you want, even using different sprites entirely and giving them attacks and abilities (the attacks won't interfere with capture ability, at least if they can't attack buildings. As far as I remember, only something like C4 or Spy Infiltration interferes)

Basically any infantry can be engineer, if you just give Engineer=yes

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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Thu Nov 07, 2024 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey NimoStar

Can you post the links to the recolors or send me the ones you have ?

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Nov 07, 2024 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

my engineers have transparent shadows.



sengineer.shp
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engineer.shp
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yengineer.shp
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Last edited by NimoStar on Thu Nov 07, 2024 7:00 pm; edited 2 times in total

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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Thu Nov 07, 2024 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

[EngineerNewSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=212,2,2
Crawl=86,6,6
Up=228,2,2
FireProne=164,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=244,1,0
Cheer=245,8,0,E
Panic=8,6,6
Tread=253,1,6
Swim=301,6,6
WetDie1=349,20,0
WetDie2=349,20,0
WetAttack=253,6,6
WetIdle1=271,1,0
WetIdle2=283,1,0

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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Mon Nov 11, 2024 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks WOW
I'm going to use these.

What I was hoping for were for Engineers that were dressed according to their factions simular to these that I generated.



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yuri.png



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soviet.png



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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Tue Nov 12, 2024 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The simplest way is to do a subtle recolor of the existing ones, then differentiate them through their abilities.

You can do things like giving each faction's engineer a unique ability - one could be given the ability to hijack enemy vehicles, the other could repair own vehicles, and another could sabotage uncapturable buildings, for example.

Or you could play around with their Strength and Speed values to make using each a unique experience with trade offs and balances. The fastest of the 3 gets to capture tech buildings ahead of the others, but the strongest, slow dude could perhaps survive just long enough to reach a defended building, while the middle-ground man would be the most versatile.

It's all up to you.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Nov 12, 2024 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Or you could play around with their Strength and Speed values to make using each a unique experience with trade offs and balances. The fastest of the 3 gets to capture tech buildings ahead of the others, but the strongest, slow dude could perhaps survive just long enough to reach a defended building, while the middle-ground man would be the most versatile.


I think plenty mods have already done this (including my own) and while better than just having all engineers be copy paste, would not be much novel to go with a totally new appearance.

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Wed Nov 20, 2024 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

This is my faction engineer. What do you think?



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pioneer.gif



Pioneer Detail.png
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Pioneer Detail.png



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