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OccupyWeapon ?
Moderators: Global Moderators, Red Alert 2 Moderators
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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Fri Nov 29, 2024 10:38 pm    Post subject:  OccupyWeapon ? Reply with quote  Mark this post and the followings unread

Does the game support Secondary Occupy weapon and EliteSecondary Occupy weapon ?

I went to the ModEnc site but nothing comes up.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 29, 2024 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

No

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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Tue Dec 03, 2024 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately that does not work. That's why don't use AA infantry inside buildings.

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Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Yesterday, at 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's actually not why we dont' use AA infantry inside buildings. Occupant shots are treated like all of them shooting one after the other. If one of them can't shoot at the enemy for any reason, the firing stops and the ones after him won't shoot. If you allow infantry with AA weapons to occupy, then there will come scenarios when some infantry in buildings can't shoot at the enemy while others can, and it'll stop the UC shooting altogether.

This is why all UC weapons have the same Range, among other things.

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