Posted: Sat Nov 30, 2024 10:59 am Post subject:
Mind Control Vehicle Keeps Moving ?
I have a Battlefortress that has Yuri's mind control but when it takes over a unit or two, it starts to move toward enemy territory.
How do I code it so it does not move into enemy territory ?
[ARC]
UIName=Name:Allied Repair Control
Name=Allied Repair Control
Image=ARC
Prerequisite=GAWEAP;GATECH
Primary=MindControlDevice
;Secondary=RepairBullet
;Turret=yes
Strength=600
Category=AFV
Armor=heavy
CanPassiveAquire=yes ; Won't try to pick up own targets
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=11
Speed=4
PipScale=Passengers
Passengers=4
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,Germans,Alliance
Cost=1500
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=39
DebrisTypes=TIRE,AXLE,PIECE
DebrisMaximums=13,13,13
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DamageSound=ShellImpact
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=35 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes;
OpportunityFire=yes
PipScale=MindControl
GuardRange=175
BuildLimit=2 QUICK_EDIT
Only use high GuardRange values for units that you want to go hunting around the map. GuardRange should most of the time be the primary weapon range. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
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