Posted: Sat Dec 07, 2024 4:19 am Post subject:
ZEP Aircraft Carrier ?
I wanted to have a ZEP launch aircraft and fly back to it to dock.
Now what happens is that it will launch the aircraft but after they attack, they won't return to dock at the ZEP and just stagger in the air or land on the ground.
I have a Battle Fortress that launches fighter with no problems.
This is a modded vanilla mod and not in Ares.
; ALLIED DRONE FIGHTER
[ADF]
UIName=Name:DRONE FIGHTER
Name=DRONE FIGHTER
Image=ADF
Prerequisite=RADAR
Primary=Maverick
Secondary=AARedEye
;ElitePrimary=Bomb
ElitePrimary=MavAE
;ElitePrimary=MaverickE
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=150
Spawned=yes
Category=AirPower
Armor=light
TechLevel=-1
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
JumpjetCrash=20 ; Climb, but down
JumpjetHeight=2575
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=YuriCOountry ;Germans,Americans
ForbiddenHouses=Alliance,French,British
Cost=50
Points=20
ROT=6
Ammo=2
Crewed=yes
ConsideredAircraft=yes
Dock=YZEP ;ALS
AirportBound=no ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DeathWeapon=JetCrashExplosion
MaxDebris=48
IsSelectableCombatant=no
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
RollAngle=50
GuardRange=175
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=10 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=2050
;JumpjetWobbles=.01 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=YuriCountry
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=20 ;00
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG
DebrisTypes=AXLE,GASTANK,PIECE
DebrisMaximums=20,20,20
MaxDebris=60
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=KirovCrash
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=LGSparkSys,HugeGreySmokeSys,BiggerGreyDamageSmokeSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
;ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
OpportunityFire=yes
Bunkerable=no; Units default to yes, others default to no
DeathWeapon=AircraftExplosion QUICK_EDIT
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