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Vehicles that can enter water without floating
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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Tue Dec 17, 2024 7:39 pm    Post subject:  Vehicles that can enter water without floating
Subject description: Noobie question
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Hello, just wanted to ask what is the correct locomotor and any other flag to use if we would want to have, say a Grizzly tank enter water without having it be floating with the float locomotor. Is it possible?

Thank you for any answers!

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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Tue Dec 17, 2024 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using this locomotor right now
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
that says it should be tied to infantry but it works. Is this alright or is there a better way to do it, thank you!

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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Tue Dec 17, 2024 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, are there any flags for vehicles for "EnterWaterSound" and "LeaveWaterSound"

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 18, 2024 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} is the standard unit Locomotor. To make it amphibious you need to add SpeedType=Amphibious and MovementZone=Amphibious, AmphibiousCrusher or AmphibiousDestroyer to the unit.

There are no Enter/LeaveWaterSound effects in the game.

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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Wed Dec 18, 2024 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got it! Thanks Again Mig Eater!!!!

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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Fri Dec 20, 2024 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually the Seal has an EnterWaterSound= LeaveWaterSound=
All you have to do is create the sound  or sounds of a vehicle going into and out of the water.

So if its a Rhino tank your sound entries could be  EnterWaterSound=RhinoWaterIn
LeaveWaterSound=RhinoWaterOut

Now just add those to the Sound.ini and make different versions of the sounds and set it to RANDOM so that it more realistic every time it goes in.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 20, 2024 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

EnterWaterSound= and LeaveWaterSound= only work on infantry and dont work on units which is what he was asking for.

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