Also the electrical animation looks nothing like what you see in the link.
And if I switch the code to read like this [EGSHOCK] Image=EGSHOCK, the building will not be in the snow theater but it will not have the animation and it will be cut in half.
THIS IS THE ORIGINAL ARTI CODE INCLUDED IN THE DOWNLOAD
I set it to NewTheater=no, still builds the snow version and without the animation.
I added EGSHOCK to the building list and nothing, still builds the snow version and without the animation.
I added this to the animation list and it still does not work.
1197=EGSHOCK_A
1198=EGSHOCK_AD
1199=EGSHOCK_G
1200=EGSHOCK_GD
1201=EASHOCKMK
1202=EGSHOCKMK
Went to the MODENC to read up on Theaters and I don't understand any of it. I understand that the game looks for the second letter for the theater but after reading it a few times it might as well been written in an ancient language.
Not sure if these buildings only work in Ares but I know that the download contains 2 palettes folders and there is another building in the pack that I cannot use because it requires a palete called eapal1.
I thought this building also needed this and when I added it to the MIX file the game refuses to load.
Remove it and the game starts. QUICK_EDIT
Without theater flags in art it assumes it's the same file for all theaters, the old way (Theater=yes) is to make unique extensions (.urb) for each theater, the new way is to change the second letter of the filename. Adam how are you so behind in all this? This is foundational knowledge to modding. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
I have some sort of learning/memory diability GE.
I don't know what it is but there are things I just cannot understand or it takes me years upon years for it to finally make sence.
Thats why its only now that I can make my own very basic maps but it took me almost 20 years before I learned to use the editor until someone on youtube made a detailed video on how to do it.
Meanwhile modding Generals was easier for me as well as building my own spaceships and modding Homeworld 2 was very easy.
But in HW2 there was a modder that used a 3D program to cut the ships into pieces and I had a non 3D program to reassemble them into anything that I wanted.
This game is much, much harder for me.
Also in those communities, units that I downloaded came with all the working codes used to get the units into the game so certain thing were earsier for me to understand when reading the included codes.
I have one of DaFool's unit pack that will never be used because there were no codes included with it.
Quote:
the new way is to change the second letter of the filename.
Yes I remember that you told me that A is for Artic and G is for generic.
So why is it that buildings that I have gotten into the game have the same type of codes but this one's included art code does not work in the same manner ?
Do you see what wrong with the included code ?
There were no included rules except for this
If you have the A and G artm the use NewTheater=yes in the art entry for it.
When naming the building you should also follow the Westwood convention of Cxxxxx for civilian/neutral owned, Gxxxxx for allied and Nxxxxx for soviet. It will avoid accidental naming conflicts, and indicate who it belongs to without looking. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
The fastest path to making buildings work is to make your building shp and then make copies for each theather, you can fix the snow art later. A lot of modders don't even bother making rubble or snow frames, either because they are lazy or think it's too hard, so you wouldn't be the odd man out...
But you have to get the basics of naming and art codes correct.
Hey GE I just remembered that when I started modding I put all my SHP files are in a file that I created called EXPANDMD50.MIX and all my VXL are in another called ECACHEMD75.MIX
Is this the correct mix files where they should be ? QUICK_EDIT
It's fine, I just use them with consecutive numbers to makes thigs easier. like 50, 51, 52, etc. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
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