Posted: Wed Jan 01, 2025 2:16 am Post subject:
[HVA] Legs Compressing Problem
Subject description: The legs in my voxel compress in-game but not in FA2 or HVA
I'm practicing on how to animate on HVA. The legs of my voxel compress when using it in-game.
I've been working on this model and couldn't get what was the problem and why it looks terrible.
Apparently it's because the legs compressed when loading in-game.
Things I've done/ Other information on the model:
-The model has an "invisible"/no body(Still practicing the animating part)
-The body consists of five parts: Body, Leg1, Leg2, Leg3, Leg3
-The Legs was centered on the center using VoxelOffset
-Legs was moved to appropriate location using HVA Position and HVA Rotation
-Animated using HVA Rotation primarily(If I got a hang on things, I will separate the legs into pieces and use HVA Position as well)
- The model has a XXXtur
If there are other information I've missed or you require to know, just let me know.
It took me a frustrating amount of time re-animating this thing over and over again to make it look good.
I was pissed after noticing the problem, but now I just want to know how to fix it.
The legs have probably been scaled down to a smaller size via the bounds. FA2 ignores those settings tho so it instead keeps them full size. _________________
Yeah, I found the problem. I did change the scale from 0.0833333358168602 to 1 in the VoxelHeader.
I didn't know it would do that and I don't know why that happens but I was able to put it back to the default in Yvory. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum