Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Jan 23, 2025 1:58 am
All times are UTC + 0
[HVA] Legs Compressing Problem
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Ousagi
Cyborg Soldier


Joined: 02 Nov 2022

PostPosted: Wed Jan 01, 2025 2:16 am    Post subject:  [HVA] Legs Compressing Problem
Subject description: The legs in my voxel compress in-game but not in FA2 or HVA
Reply with quote  Mark this post and the followings unread

I'm practicing on how to animate on HVA. The legs of my voxel compress when using it in-game.

I've been working on this model and couldn't get what was the problem and why it looks terrible.
Apparently it's because the legs compressed when loading in-game.

Things I've done/ Other information on the model:
-The model has an "invisible"/no body(Still practicing the animating part)
-The body consists of five parts: Body, Leg1, Leg2, Leg3, Leg3
-The Legs was centered on the center using VoxelOffset
-Legs was moved to appropriate location using HVA Position and HVA Rotation
-Animated using HVA Rotation primarily(If I got a hang on things, I will separate the legs into pieces and use HVA Position as well)
- The model has a XXXtur

If there are other information I've missed or you require to know, just let me know.
It took me a frustrating amount of time re-animating this thing over and over again to make it look good.
I was pissed after noticing the problem, but now I just want to know how to fix it.

Thanks!



HVA Leg Compress.png
 Description:
 Filesize:  178.97 KB
 Viewed:  80 Time(s)

HVA Leg Compress.png



Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jan 01, 2025 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

The legs have probably been scaled down to a smaller size via the bounds. FA2 ignores those settings tho so it instead keeps them full size.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Ousagi
Cyborg Soldier


Joined: 02 Nov 2022

PostPosted: Wed Jan 01, 2025 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I found the problem. I did change the scale from 0.0833333358168602 to 1 in the VoxelHeader.
I didn't know it would do that and I don't know why that happens but I was able to put it back to the default in Yvory.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1746s ][ Queries: 14 (0.0100s) ][ Debug on ]