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The time now is Thu Jan 23, 2025 12:50 am
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A way to block long turrets?
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Ousagi
Cyborg Soldier


Joined: 02 Nov 2022

PostPosted: Wed Jan 01, 2025 1:04 pm    Post subject:  A way to block long turrets?
Subject description: Long turrets means the FLH is already pass the wall
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It might be ridiculous, but yes, I still want to block turrets that are long enough to go through walls.
The units are much more oversize than usual nowadays and mine is similar because I like to model with a larger area.
It's a bit more motivating if I could see more details and areas that are small but still have details

I've tried the Apocalypse Tank in Mental Omega and the Visionary in Project Phantom.
Both of the units' weapon do pass through the wall if they are close enough.
Both of these mods are already pretty advance and made by veterans, but I want to know if this was an oversight on both mods
or there is no actually no way to currently block unit weapons effectively

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jan 02, 2025 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

SubjectToWalls=yes is used on the weapon's projectile to make it detonate when it comes in contact with a wall. If the unit's barrel and thus the FLH are long enough tho the unit could move next to a wall and the weapon will spawn on the other side of it negating SubjectToWalls.

You can try adding MinimumRange= to the weapon so the unit needs to be further away to fire its weapon.

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Ousagi
Cyborg Soldier


Joined: 02 Nov 2022

PostPosted: Thu Jan 02, 2025 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Is MinimumRange= so that the unit can't attack the building next to the wall? If so, then it might not be useful since it might make the unit have trouble when fighting other units,
thus making it inconvinient to use. If there is no other way then I'll just accept that my unit can just shoot though the walls.

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