Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jan 02, 2025 1:28 pm Post subject:
Catching up: C&C Reloaded 2.6.6!
Subject description: All your subterranean transports are belong to Jake McNeil!
Aloha! In the middle of the last month, FS-21, leader of C&C Reloaded, has released C&C Reloaded 2.6.6. For those unfamiliar with it, C&C Reloaded is a classic modification that brings together the Tiberian Sun and Red Alert 2 factions into Red Alert 2: Yuri's Revenge with Ares and Phobos. Here are the updates from C&C Reloaded 2.6.6:
Quote:
Version 2.6.6 released: 2024/12/14
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GLOBAL CHANGES -
Delayed the AI unit production in the major number of GDI & Nod TS missions.
Nod Force shields should not appear in Tiberian Sun campaigns.
Veinhole strength from 6000 to 3000 (in the Tiberian Sun, it was 1000).
Fixed: The "Map Reveal" game option only worked in the first map slot.
Fixed: Now, all GDI & Nod AI houses in TS missions will be able to repair bridges.
Fixed: In Yuri Resurgence mission 6, the Yuri Statues should be deactivated when the Command Center is destroyed.
In the major part of the Tiberian Sun campaigns, the AI unit production has been delayed by 2-4 minutes (depending on the case).
In GDI mission 3, "Capture the train station", Titans should be able to hit 2 Nod power plants from a cliff.
Fixed: Nod AI was able to build Stealth Tanks GDI mission 3: "Secure the crash site".
Fixed savegame name used for saving the GDI mission 4, "Defend the crash site".
Fixed in GDI mission 4, "Defend the crash site": the 3 initial dropships have uncontrollable soldiers.
Nod AI in GDI mission 5 "Rescue Tratos" never produced units when Tratos was rescued.
Fixed bug in GDI mission 5, "Destroy Radar Array", that allowed the spawn of random units using a crate.
Fixed the spawn of crates that heal all units in GDI mission 6, "Destroy Vega's Dam", when the Trucks were destroyed.
Fixed: Chameleon spy shouldn't be available in GDI mission 7, "Recapture Hammerfest Base".
Fixed some water tiles around the main bridge in Nod mission 10, "Destroy the Mammoth MkII Prototype".
Fixed bug in Nod mission 11, "Capture Jake McNeil", that prevented, in some cases, the subterranean transport from emerging. Moreover, now only Jake McNeil can enter the subterranean transport to prevent a player's mistake.
Now, in the Nod mission 12, "Illegal Data Transfer", only the Chameleon Spy can enter the subterranean transport to prevent a player's mistake.
Fixed lots of AI bugs in Nod mission "Sheep's Clothing".
Fixed: Sometimes, the aircraft build list was bugged, thanks to the Carryall. Now, instead of building it, you deploy the aircraft from the sky into the battlefield like a super weapon. The cost and build time have been increased a bit.
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