Posted: Fri Apr 18, 2025 6:01 pm Post subject:
Uploading A Custom Map ?
I'm remaking a map with buildings that the player may not have as well as with unique sounds and wanted to know if this would work if I put it in a custom expandmd.MIX file [expandmd500 or rename it to a number thats not in their game]along with the sounds.
If I put part of the soundmd code into the map itself at the end of the map's code as well as the codes for the new buildings like this...
[GENOILR]
UIName=Name:GENOILR
Name=Tech Chemical Plant
Image=GENOILR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explodes=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
DeathWeapon=VirusRadieyeBomb
MaxDebris=88
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=30
RefinerySmokeParticleSystem=NewFireSmokeSys
DamageParticleSystems=BigGreySmokeSys,TestSmokeSys
Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
ProduceCashStartup=5000 ; credits when captured from the Neutral house
ProduceCashAmount=10 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
WorkingSound=ChemPlantLoop
LeaveRubble=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
IsTemple=yes
ToProtect=yes
DieSound=YuriDemoBlast
DamageFireOffset0=17,-30
DamageFireOffset0=-17,10
DamageFireOffset1=9,34
DamageFireOffset0=-14,-7
DamageFireOffset1=6,-34
CanHideThings=True
CanBeHidden=False
OccupyHeight=4
RemoveOccupy1=-2,0
RemoveOccupy2=-2,-1
RemoveOccupy3=-2,1
Would the game read the sounds and new buildings and their codes from the expandmd or would the player have to install these in their game ?
If I left out the sounds but put the buildings and their rules and art codes into the map's code and put it into a custom expandmd MIX, would it show up in the players map list and open up with the new buildings ? QUICK_EDIT
Okay but if I just add the new buildings and their codes [no sounds] at the end of the map's code and the SHP files and put then in a new expandmd, would every thing show up when they start to play ?
Also, has this been done before that you know of ? QUICK_EDIT
You can't define new art inside a map, you can only define new rules. Any art or sounds you want to use must already exist in the game/mod for a map to use them. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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