Posted: Wed Apr 30, 2025 1:27 am Post subject:
Shield Pips
Subject description: How to change color?
Please help me. How to change shield bar color? Appears green ingame. This is my code in the Audiovisual section of Rulesmd.ini. But nothing happens...
Shield.ConditionYellow=50% ; floating point value, percents or absolute
Shield.ConditionRed=25% ; floating point value, percents or absolute
Pips.Shield=14 ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Pips.Shield.Building=8 ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Pips.Shield.Background=PIPBRD.SHP ; filename - including the .shp/.pcx extension
Pips.Shield.Building.Empty=0 ; integer, frame of pips.shp (zero-based) for empty building pip
In units shield bar remains green. In buildings shield bar remains light blue...
Im use Phobos 46... QUICK_EDIT
There is no blue in pips.shp you have to add it yourself.
14 is the elite insignia and and 8 is the yellow garrison pip!?
Pips.Shield= and Pips.Shield.Building= need three entries for the three different states. I presume because you dont have all three the game is using the default instead of 14 and 8. _________________
Posted: Tue May 13, 2025 7:09 am Post subject:
Re: Shield Pips
Augusto wrote:
Please help me. How to change shield bar color? Appears green ingame. This is my code in the Audiovisual section of Rulesmd.ini. But nothing happens...
Shield.ConditionYellow=50% ; floating point value, percents or absolute
Shield.ConditionRed=25% ; floating point value, percents or absolute
Pips.Shield=14 ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Pips.Shield.Building=8 ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Pips.Shield.Background=PIPBRD.SHP ; filename - including the .shp/.pcx extension
Pips.Shield.Building.Empty=0 ; integer, frame of pips.shp (zero-based) for empty building pip
In units shield bar remains green. In buildings shield bar remains light blue...
Im use Phobos 46...
To change the shield bar color, make sure your pips.shp has the right frames (e.g. 14,15,16 for green, yellow, red).
Use Pips.Shield=14,15,16 to tell the game which frames to use—Phobos reads it this way better.
If it’s still green or light blue, double-check your file paths and make sure Phobos features are enabled correctly.
regards: Nulls brawl QUICK_EDIT
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