Its been quite a while since I have been on here. Recently (last week) i have been diving into the FinalSun again and I have been experimenting in transforming the original campaigns (GDI/NOD + Firestorm) into a coop experience. I know others have tried, but I haven't seen any full fleshed out maps.
For now, I am testing and learning how triggers, tags, events and actions work in FinalSun and I have a few questions. I was hoping someone way more experienced could help me out!
1. Houses - Houses cannot be used in Multiplayer in any way. Leave those empty. Instead use 50-57 / Spawn1 to Spawn 8 instead when refering to player spawn points ingame. (True or false?)
2. Trigger limitation - Triggers that rely on the house being defined in the trigger itself (e.g. Give one-time superweapon) do not work in any way in multiplayer. (True or false?)
3. AI - Is there any way to stop AI in skirimish from making building? I have managed to stop it from creating units by forcing the AI rules (action 74 i believe ) to no, but i will build buildings and harvesters like a maniac.
My vision:
What I want to create is a way for up to three players play a campaign map together. I will not simply tripple the bases as that would defeat the idea, but rather have it come together more in a narrative way.
For example, in GD1-mission 1 (Rescue Phoenix Base) let player 1 defend the base from the NOD incursion, and let player 2 and 3 be the reinforcements that save the base. The untis that come out of the orca dropships are player 2 and 3 respectively.
Another example would be Hammerfest where each MLRS is controlled by a different player forcing them to work together.
Another idea that I playing with is that there is a fourth player that is able to take control of the oposing party. Taking the first mission again, he/she would control the NOD base and needs to try to take down Phoenix base.
Disclaimer - Balance issues set aside

In any regards, if someone has any help that would be awesome!